Dear otoy,
please don't forget about foam, mist, splash shaders for octane 4 (phoenix fd or 3ds max liquids). All renderes out there already have foam shaders like arnold, vray we still dont
Thanks
OctaneRender V4 XB3
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Will it be possible to enable the denoiser without restarting the render? Nothing else in the imager requires a restart.
Last edited by funk on Tue Jun 19, 2018 5:57 pm, edited 1 time in total.
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
Jules, can you please let us know what's going on with rounded edges?funk wrote:Now that Octane 4 is out (in beta), I'd like to ask about the rounded edge improvements that were discussed in previous presentations by Jules.
Is this still happening? I really love Octane but the rounded edge feature is a real let down. We really need something better.
https://render.otoy.com/requests/?qa=12 ... ge-shading
Improved rounded edges have been announced in our roadmap for v3.10.
What we plan is to keep the current implementation, which just works in some cases and which is extremely fast compared to most renderers and add a new "accurate" option that will hopefully solve the current issues and add extra functionality.
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
- Contact:
I've noticed that if you have an object textured with camera projection and a perspective correction checked in thin lens camera it actually affects the texturing of that object which is not a desirable behavior. Perspective correction should only correct the geometry not the texturing of it.
Currently I can't match correct camera projection texturing and perspective correction when using background images taken with tilt shift camera.
Currently I can't match correct camera projection texturing and perspective correction when using background images taken with tilt shift camera.
19 x NVIDIA GTX http://www.borisgoreta.com
Q - Without denoiser - Is Octane V4 measurably faster than Octane V3?
1 - If YES, why the heck even bother with development on V3?
2 - if NO, what the heck!?

PS - heck
1 - If YES, why the heck even bother with development on V3?
2 - if NO, what the heck!?

PS - heck
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
@Notiusweb : I want your drugs !!!! 

YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
No for the XB3, I hope that when release, V4 will be faster than V3.Notiusweb wrote:Q - Without denoiser - Is Octane V4 measurably faster than Octane V3?
1 - If YES, why the heck even bother with development on V3?
2 - if NO, what the heck!?
PS - heck
I7-3930K 64Go RAM Win8.1pro , main 3 titans + 780Ti
Xeon 2696V3 64Go RAM Win8.1/win10/win7, 2x 1080Ti + 3x 980Ti + 2x Titan Black
Xeon 2696V3 64Go RAM Win8.1/win10/win7, 2x 1080Ti + 3x 980Ti + 2x Titan Black
- arvinmoses0122
- Posts: 2
- Joined: Tue Jan 30, 2018 10:41 pm
Didn't see if anyone responded to the crashes yet, but here's what I found. It seems to be related to alembic or fbx geometry.
I'm specifically shipping mine out of blender. Whenever I ship those geos out, and try to render them in Octane, it seems to crash octane.
I'm specifically shipping mine out of blender. Whenever I ship those geos out, and try to render them in Octane, it seems to crash octane.
We are working on speed in two ways:Notiusweb wrote:Q - Without denoiser - Is Octane V4 measurably faster than Octane V3?
1 - If YES, why the heck even bother with development on V3?
2 - if NO, what the heck!?
:twisted:
PS - heck
1. increasing the number of samples that arrive for tonemapping in the same delta time
2. increasing the quality of those samples in the same time
Our focus currently is #2, meaning that in general in V4, you don't need as many samples for the same level of noise/error (actually that means that the MS/sec measurement as speed becomes less important)
With XB4 there will be some more improvements, and you should be able to see a good improvement across most of your scenes.
Can you send one for me to check please? Thanksarvinmoses0122 wrote:Didn't see if anyone responded to the crashes yet, but here's what I found. It seems to be related to alembic or fbx geometry.
I'm specifically shipping mine out of blender. Whenever I ship those geos out, and try to render them in Octane, it seems to crash octane.