OctaneRender V4 XB3

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coilbook
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Joined: Mon Mar 24, 2014 2:27 pm

Dear otoy,
please don't forget about foam, mist, splash shaders for octane 4 (phoenix fd or 3ds max liquids). All renderes out there already have foam shaders like arnold, vray we still dont

Thanks
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funk
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Will it be possible to enable the denoiser without restarting the render? Nothing else in the imager requires a restart.
Last edited by funk on Tue Jun 19, 2018 5:57 pm, edited 1 time in total.
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funk
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funk wrote:Now that Octane 4 is out (in beta), I'd like to ask about the rounded edge improvements that were discussed in previous presentations by Jules.

Is this still happening? I really love Octane but the rounded edge feature is a real let down. We really need something better.

https://render.otoy.com/requests/?qa=12 ... ge-shading
Improved rounded edges have been announced in our roadmap for v3.10.
What we plan is to keep the current implementation, which just works in some cases and which is extremely fast compared to most renderers and add a new "accurate" option that will hopefully solve the current issues and add extra functionality.
Jules, can you please let us know what's going on with rounded edges?
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
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BorisGoreta
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I've noticed that if you have an object textured with camera projection and a perspective correction checked in thin lens camera it actually affects the texturing of that object which is not a desirable behavior. Perspective correction should only correct the geometry not the texturing of it.

Currently I can't match correct camera projection texturing and perspective correction when using background images taken with tilt shift camera.
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Notiusweb
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Q - Without denoiser - Is Octane V4 measurably faster than Octane V3?
1 - If YES, why the heck even bother with development on V3?
2 - if NO, what the heck!?
:twisted:

PS - heck
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HHbomb
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@Notiusweb : I want your drugs !!!! :mrgreen:
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itou31
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Notiusweb wrote:Q - Without denoiser - Is Octane V4 measurably faster than Octane V3?
1 - If YES, why the heck even bother with development on V3?
2 - if NO, what the heck!?
:twisted:

PS - heck
No for the XB3, I hope that when release, V4 will be faster than V3.
I7-3930K 64Go RAM Win8.1pro , main 3 titans + 780Ti
Xeon 2696V3 64Go RAM Win8.1/win10/win7, 2x 1080Ti + 3x 980Ti + 2x Titan Black
arvinmoses0122
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Didn't see if anyone responded to the crashes yet, but here's what I found. It seems to be related to alembic or fbx geometry.

I'm specifically shipping mine out of blender. Whenever I ship those geos out, and try to render them in Octane, it seems to crash octane.
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haze
OctaneRender Team
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Joined: Sun Feb 08, 2015 8:57 pm

Notiusweb wrote:Q - Without denoiser - Is Octane V4 measurably faster than Octane V3?
1 - If YES, why the heck even bother with development on V3?
2 - if NO, what the heck!?
:twisted:

PS - heck
We are working on speed in two ways:
1. increasing the number of samples that arrive for tonemapping in the same delta time
2. increasing the quality of those samples in the same time

Our focus currently is #2, meaning that in general in V4, you don't need as many samples for the same level of noise/error (actually that means that the MS/sec measurement as speed becomes less important)

With XB4 there will be some more improvements, and you should be able to see a good improvement across most of your scenes.
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haze
OctaneRender Team
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arvinmoses0122 wrote:Didn't see if anyone responded to the crashes yet, but here's what I found. It seems to be related to alembic or fbx geometry.

I'm specifically shipping mine out of blender. Whenever I ship those geos out, and try to render them in Octane, it seems to crash octane.
Can you send one for me to check please? Thanks
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