Thanks so much for the quick clarification! Much appreciated.You don't need it. Just need to make Netrender or using for tests on exported scenes as in format of orbx. Whole functionality is embedded in current files of plugin.
Version 4 - XB2 (Test release1)
Moderators: ChrisHekman, aoktar
- willyboy691
- Posts: 2
- Joined: Tue May 12, 2015 3:51 am
why it says this build is not supported anymore?
XB1 SA is deactivated. Since Aoktar already released the XB2 preview, I would bet XB2 SA will be released soon as well.willyboy691 wrote:why it says this build is not supported anymore?
Ah, here it is

viewtopic.php?f=33&t=66013&start=270#p338632
| Win 10 | 64 GB RAM | AMD 5900X | RTX 3080 12 GB| C4D 21| C4Doctane v2022.1.1|
- rezaansari
- Posts: 22
- Joined: Sun Nov 22, 2015 8:47 am
- Location: tehran-iran
- Contact:
Hi
Thanks aoktar
Nice
I tested some of my work with versions 3.8 and 4.
In version 4, the time for loading the scene was great.
But the rendering time was longer than version 3.8
And also bugs in the materials. Like the examples below

The two renders are different.


bugs in the materials

Thanks for your efforts
Thanks aoktar
Nice
I tested some of my work with versions 3.8 and 4.
In version 4, the time for loading the scene was great.
But the rendering time was longer than version 3.8


And also bugs in the materials. Like the examples below

The two renders are different.




bugs in the materials

Thanks for your efforts
1-Texture loading time is same for bothrezaansari wrote:Hi
Thanks aoktar
Nice
I tested some of my work with versions 3.8 and 4.
In version 4, the time for loading the scene was great.
But the rendering time was longer than version 3.8![]()
![]()
And also bugs in the materials. Like the examples below
2-Scene creation time in plugin same for both
3-Geometry voxelation and geo/scene processing in Octane core is much faster on V4(about 7x or more for my tests)
4-Rendering speed in cores, i don't know!
Last: Please share a simple scene with me to detect why it's different. We are using same plugin codes for 3.08 and V4 in general. So differences should be about settings or render core.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- rezaansari
- Posts: 22
- Joined: Sun Nov 22, 2015 8:47 am
- Location: tehran-iran
- Contact:
they are both are same. such as texture, material, light, and etc.
I mean the speed is "time render"
I'll send you the scene
I mean the speed is "time render"
I'll send you the scene
- noisyboyuk
- Posts: 103
- Joined: Thu Apr 21, 2016 5:28 am
Would this have something to do with the fact that you have a GPU now performing the denoising? Is it the same if you have denoising turned off completely? I'm curious about this myselfrezaansari wrote:they are both are same. such as texture, material, light, and etc.
I mean the speed is "time render"
I'll send you the scene

Yes, diffuse filter is crashing the plugin. Thanks for reporting!fmuram wrote:Thank you for this test release. I am having crashes when trying to solo with the falloff node. I am in R19. It absolutely will not do it.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi There I don't know if this is a bug or a regular setting
but when i check the "enable denoising" box
and then I close the octane settings window, if I reopen it he enable denoising is uncheked again.
and this is systematic.
Any reason why ?
Also having issues with the custom Luts function
after checking the box and selected a path to a lut file
if I render once i get the render with the lut applied in the preview window
if i change the angle of view and let it render another time
the Lut is no longer applied unless I go back to the settings click in the lut filename, and hit enter
and the only it renders the lut...
Also would it be possible to have the lut filename settings and path in the octane camera tag ?
Still inquiring on the rest of the plugin but some great things in there, only Id didn't notice much difference in rendering speed between v3.08 and v4 so far...
is brigade implemented in it yet ?
(I'm using osx version)
but when i check the "enable denoising" box
and then I close the octane settings window, if I reopen it he enable denoising is uncheked again.
and this is systematic.
Any reason why ?
Also having issues with the custom Luts function
after checking the box and selected a path to a lut file
if I render once i get the render with the lut applied in the preview window
if i change the angle of view and let it render another time
the Lut is no longer applied unless I go back to the settings click in the lut filename, and hit enter
and the only it renders the lut...
Also would it be possible to have the lut filename settings and path in the octane camera tag ?
Still inquiring on the rest of the plugin but some great things in there, only Id didn't notice much difference in rendering speed between v3.08 and v4 so far...
is brigade implemented in it yet ?
(I'm using osx version)