SergKlyosov wrote:Object layer rendering is not working with VDB volumes
Volume just disappears from the render and rendering like transparent part
I've recorded a video which is showing the issue
https://youtu.be/1MhjKLOGWKk
OctaneRender® for 3ds max® v3.08 - 5.08 [OBSOLETE]
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
paride4331 wrote:I'm not sure to understand what you mean, if you want more sharpness you could reduce size emitter (or sun).coilbook wrote:Hi Paridie,
I know i asked this question before but I just cannot get fake volume lights to look like in the picture using AO only. The light beams scatter too much for me. Do you know by any chance how to do it? This will be for the undersea look. Thank you
Regards
Paride
Hi Paridie
I just need those volume lights like you see on the picture using AO kernel and not pathtracing to make it faster (so no real caustics for me ). is it possible. How do I create those volume lights shooting through water? Thanks