OctaneRender® 1.0 beta2.46b [OBSOLETE]

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Magog
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Tnx Matej!
Any solution to save some ram?
Now I've changed the size of some texture.. and i try to use floatimage for the bump..
i7 970 3.3 GHz | 12Gb Ram | GTx550Ti for display + Gainward GTX580 1.5 Gb and Zotac 590 3 Gb for Octane | Win7 x64 __ Softimage 2011.5
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abstrax
OctaneRender Team
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Location: Auckland, New Zealand

Magog wrote:Hi,
with the 2.46b version I've a strange problem.. on the resolution size!

If I change the setting of resolution the vieport turns black and does exist solution.. I've to force quit Octane.
In addiction, the size 1200 x 700 is incorrect in vieport..

The file on which I'm working on is very large, it may be a problem of vram?
Please use only the int2resolution node not the int2 node for specifying the resolution of the preview render target. If that still doesn't work, it might be a VRAM issue as Matej said.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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matej
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@Magog

You can save the most on the texture side; rescaling, importing as floatimage and colorizing it with gradient node or a color (multiply / mix node), replace normal maps with bump maps, etc.. I don't know exactly how you use your textures, so I can't say specific things...
and i try to use floatimage for the bump..
You should always do that ;)
Bump is a single-channel property (an intensity), so loading a RGB (3 channels) for it is a total waste.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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Magog
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Tnx to All!!!!!!!!! :D
i7 970 3.3 GHz | 12Gb Ram | GTx550Ti for display + Gainward GTX580 1.5 Gb and Zotac 590 3 Gb for Octane | Win7 x64 __ Softimage 2011.5
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Magog
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So, I rearranged the file and now the memory in use is 1116.3 ..
From 1200x706, I tried to scale the image to 1400 ..
CRASH!!

Now I have this:

Image

is a loop...


But if I write the connection there!

HELP, please!! :cry:
I have little time (as always), and I lost the morning for this problem! :evil:




EDIT:

ok.
I solved this way.
I turned off everything.
Step to the bar for a coffee.
Cigarette.
Walk on the beach.
Now I'm relaxed and maybe even my pc. :)
Octane is gone.
Resolution to 3000 without any problems. :geek: :ugeek:
i7 970 3.3 GHz | 12Gb Ram | GTx550Ti for display + Gainward GTX580 1.5 Gb and Zotac 590 3 Gb for Octane | Win7 x64 __ Softimage 2011.5
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Refracty
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I have noticed that after reloading a modified mesh (inc. material modifications)
the obj-node- material tool tips are wrong.
When I reopen the ocs file everything is fine.
See the attached image.
The tool tip (attached image) refers to no.2 on the obj node but the labeling is different from how it is real (see the right side labeling).
It seems that after the obj update, the materials are updated correctly but not their labeling.
The only thing you can do is reopen the ocs.
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pixie
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How do i know which input corresponds to a given material?
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abstrax
OctaneRender Team
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Location: Auckland, New Zealand

pixie wrote:How do i know which input corresponds to a given material?
By hovering over the node icon in the node inspector :)
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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roeland
OctaneRender Team
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Joined: Wed Mar 09, 2011 10:09 pm

In the latest version you can also pick the material with the material picker; then only one material input pin on the mesh object will be highlighted.

--
Roeland
colorlabs
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Hey developers,

A little thing - these installers never run directly from my Chrome downloads bar, I have to open windows explorer and right-click and "run as administrator."

I think if the word "setup" was in the exe filename, Windows would recognize that it needs to be run as Administrator automatically.

See the "Installer Detection Technology" at http://technet.microsoft.com/en-us/libr ... S.10).aspx
Mac OS X 10.8.0 | ASUS GTX 580 1.5GB | MSI GTX 470 | ATI Radeon 6870 | Core i7 2.9Ghz | 16GB
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