OctaneRender® for Maya® 2.25 - 7.30 Win [STABLE V2]

Sub forum for plugin releases

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azen
OctaneRender Team
Posts: 790
Joined: Mon Jun 01, 2015 11:06 pm

Hi,

We will be looking to have some updated builds, across all three platforms (Windows, OSX, and Linux), as soon as possible. We will need to be thorough with ensuring that we do not trip up on some of the quirks in the older v2 codebase. I will post more information on progress early next week. Apologies for the delay.
itsallgoode9
Licensed Customer
Posts: 894
Joined: Thu Apr 03, 2014 9:04 am
Location: New York City
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appreciate the update!
rrbarb
Licensed Customer
Posts: 88
Joined: Wed Feb 26, 2014 1:40 am

Can anyone tell me if it is possible to actually use the localDb function in V2 for Maya to exchange materials from other(modo)octane plugins?
If anyone has figured out how to break the seemingly hard-coded path for the localDb that Maya(2016) refuses to work with, could you please share how to do this?

./rrb
pixerati2
Licensed Customer
Posts: 42
Joined: Sun Jul 06, 2014 4:06 pm

I've tried to migrate from modo and failed. All good on the modo side, just not on the Maya side.
p3taoctane
Licensed Customer
Posts: 1418
Joined: Mon Jan 25, 2010 12:53 am

Azen

Any new news on when the rebuilds will be done?

Win version has been out a month.

MacOSX is still on 2.24.2 -.24

I know you guys are all frantically making sure Maya 3.0 is going to rock... but please make sure the OSX verison does not get so far behind.

We cant use 2016.5 and 2017 and these versions have several new features that Octane can render... MASH etc.

Thanks
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
itsallgoode9
Licensed Customer
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Joined: Thu Apr 03, 2014 9:04 am
Location: New York City
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azen wrote:Hi,

We will be looking to have some updated builds, across all three platforms (Windows, OSX, and Linux), as soon as possible. We will need to be thorough with ensuring that we do not trip up on some of the quirks in the older v2 codebase. I will post more information on progress early next week. Apologies for the delay.

So, it's past "early next week" now. Can we get a status update of when to expect this update?
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blackshore
Licensed Customer
Posts: 117
Joined: Wed Jul 31, 2013 6:22 pm

itsallgoode9 wrote:
azen wrote:Hi,

We will be looking to have some updated builds, across all three platforms (Windows, OSX, and Linux), as soon as possible. We will need to be thorough with ensuring that we do not trip up on some of the quirks in the older v2 codebase. I will post more information on progress early next week. Apologies for the delay.

So, it's past "early next week" now. Can we get a status update of when to expect this update?
+1
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Refracty
Licensed Customer
Posts: 1599
Joined: Wed Dec 01, 2010 6:42 pm
Location: 3D-Visualisierung Köln
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So the bugs like "useless Z-depth value" and the batch render problems will be gone for the next release?
azen wrote:Hi,

We will be looking to have some updated builds, across all three platforms (Windows, OSX, and Linux), as soon as possible. We will need to be thorough with ensuring that we do not trip up on some of the quirks in the older v2 codebase. I will post more information on progress early next week. Apologies for the delay.
itsallgoode9
Licensed Customer
Posts: 894
Joined: Thu Apr 03, 2014 9:04 am
Location: New York City
Contact:

is now, officially "very late in the week" :(
itsallgoode9
Licensed Customer
Posts: 894
Joined: Thu Apr 03, 2014 9:04 am
Location: New York City
Contact:

It's now Friday and still not even a response? You said you would let us know what is going on early in the week.

If I did this to one of my clients, I would definitely be fired from the project and potentially sued. It's boggles my mind that you or OTOY finds this acceptable.
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