And one with more diffuse light. About 1.5 hours on a 3080. It seems the universal material (on this scene f.e. wood) with mix textures, invert textures and color correction nodes do take
way longer to clean up, without any real visual difference.

Gonna optimize the scene further.
Edit: attached a version saved as 8-bit from 16-bit. It looks like contrast and depth is lost when saving as jpeg directly from 16-bit in PS
