
Phantom Architecture [1.2.0] Sky array export now available!
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- Phantom107
- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
That's actually a good idea, I will think about it. I am working on new updates and new Phantom tools entirely so don't have time for that right now but if it becomes viable I will bring that to Phantom Architecture. 

Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
- Phantom107
- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
Phantom Architecture 1.2.0 is now available!
Visit the website here: http://architecture.phantomtechnology.nl/

» Added new MODE: SUN VECTOR.
» SUN VECTOR: added function SKY TEXTURE T.X. This allows you to enter the sky T.X transform you are using in Octane.
» SUN VECTOR: added function SKY TEXTURE T.Y. This allows you to enter the sky T.Y transform you are using in Octane.
» SUN VECTOR: added function RESET T.X and T.Y.
» SUN VECTOR: added function RESET SUN POSITION.
» SUN VECTOR: added function RESET IMAGE GAMMA.
» SUN VECTOR: added function RESET VIEW.
» SUN VECTOR: added function EXPORT OCT FLOAT. This export will put XML node data onto your clipboard for usage in Octane Render standalone. It will contain a float value node that plugs into the sun direction of your daylight environment. Simply press CTRL+V in Octane Render standalone after export.
» SUN VECTOR: added function SKY ARRAY ITERATIONS. Defines the amount of sky array output nodes for function EXPORT OCT SKY ARRAY.
» SUN VECTOR: added function EXPORT OCT SKY ARRAY. This export will put XML node data onto your clipboard for usage in Octane Render standalone. It will contain a setup with an array of sun angles and the sky texture rotated along accordingly. The function will you to browse to the HDR sky resource you wish to use as the sky texture so it can be embedded in the export. Simply press CTRL+V in Octane Render standalone after export.
» UV-SCALE CORRECT: Fixed graphical issue when using function RESET SOURCE.
» In UV-SCALE CORRECT and SUN VECTOR modes, the software will display a warning in the modules bar about image importing; Tip: if image import fails, use GIMP to save the image with 'progressive' disabled.
Visit the website here: http://architecture.phantomtechnology.nl/

» Added new MODE: SUN VECTOR.
» SUN VECTOR: added function SKY TEXTURE T.X. This allows you to enter the sky T.X transform you are using in Octane.
» SUN VECTOR: added function SKY TEXTURE T.Y. This allows you to enter the sky T.Y transform you are using in Octane.
» SUN VECTOR: added function RESET T.X and T.Y.
» SUN VECTOR: added function RESET SUN POSITION.
» SUN VECTOR: added function RESET IMAGE GAMMA.
» SUN VECTOR: added function RESET VIEW.
» SUN VECTOR: added function EXPORT OCT FLOAT. This export will put XML node data onto your clipboard for usage in Octane Render standalone. It will contain a float value node that plugs into the sun direction of your daylight environment. Simply press CTRL+V in Octane Render standalone after export.
» SUN VECTOR: added function SKY ARRAY ITERATIONS. Defines the amount of sky array output nodes for function EXPORT OCT SKY ARRAY.
» SUN VECTOR: added function EXPORT OCT SKY ARRAY. This export will put XML node data onto your clipboard for usage in Octane Render standalone. It will contain a setup with an array of sun angles and the sky texture rotated along accordingly. The function will you to browse to the HDR sky resource you wish to use as the sky texture so it can be embedded in the export. Simply press CTRL+V in Octane Render standalone after export.
» UV-SCALE CORRECT: Fixed graphical issue when using function RESET SOURCE.
» In UV-SCALE CORRECT and SUN VECTOR modes, the software will display a warning in the modules bar about image importing; Tip: if image import fails, use GIMP to save the image with 'progressive' disabled.
Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
- Phantom107
- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
It exports an OBJ for Standalone, so if you can import that back into 3DSMax then it should work. But I'm not sure how well that works as far as workflow is concerned. You can appyl for a free demo and simply test it out
Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Thanks, have installed the 7 day evaluation Phantom Architecture but am struggling with the new interface.
Searched the manual for zoom, pan and navigate but they aren't in there.
I worked out that dragging right mouse button rotates the camera but can't do anything else.
I found the import OBJ 'button' but when I import my test obj I can't see anything.
I can see your tutorial_disp_fix obj but can't do anything with it. There are no maps on it.
What am I doing wrong and how do I navigate?
Is there a quick tutorial video anywhere to get people started.
I've attached the OBJ and relevant maps for the displacement I was going to try and fix.
Searched the manual for zoom, pan and navigate but they aren't in there.
I worked out that dragging right mouse button rotates the camera but can't do anything else.
I found the import OBJ 'button' but when I import my test obj I can't see anything.
I can see your tutorial_disp_fix obj but can't do anything with it. There are no maps on it.
What am I doing wrong and how do I navigate?
Is there a quick tutorial video anywhere to get people started.
I've attached the OBJ and relevant maps for the displacement I was going to try and fix.
- Attachments
-
- walltes2t.obj
- (5.49 KiB) Downloaded 330 times
- Phantom107
- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
The maps are actually irrelevant, it's all about how Octane works the mesh, if that works correctly, any kind of displacement map will work.
You can press WASD to moe around and QE to change height. Hold SHIFT to move faster. Use that to navigate to the mesh and then pinpoint the materials you need fixed. I will look at it if you can't get it to work!
You can press WASD to moe around and QE to change height. Hold SHIFT to move faster. Use that to navigate to the mesh and then pinpoint the materials you need fixed. I will look at it if you can't get it to work!
Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
- Phantom107
- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
Now you can hit the EXPORT OBJ function in the IMPORT / EXPORT panel. It will use the exporting options set in the SETUP panel.
Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
OK, some progress.
Import/export menu
import obj
browse obj
find an obj to import
Main menu
mode
displacement fix
surfaces menu
select add/remove surfaces
may need to 'walk' round the other side to select the front of the faces
Import/export menu
export obj
confirm export
in max...
import the obj
redo all the materials
boom.
This is working with your test obj but anything I export from max as obj does not import into PA. Even just a box.
What am I doing wrong?
Import/export menu
import obj
browse obj
find an obj to import
Main menu
mode
displacement fix
surfaces menu
select add/remove surfaces
may need to 'walk' round the other side to select the front of the faces
Import/export menu
export obj
confirm export
in max...
import the obj
redo all the materials
boom.
This is working with your test obj but anything I export from max as obj does not import into PA. Even just a box.
What am I doing wrong?