thank you guys for this update
there is only one small thing i was hoping you will add it in 3 and the first thing i did in the stand alone i was try to light object with material Emission from both face normal now octane only do it from one side so is there is any hope for me to get this future pleeeeeeesae ;( see the attach image.
thank you and keep the good work
OctaneRender™ Standalone 3.00 alpha 1
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
what gpu do you run? What happens when you change the parallel samples slider?uncia wrote:getting 20-40 % slowdown in OR3 compared to OR2.24 on simple demo scene - ChessSet_imageTextures
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
Make more realworld tests. Exactly not slower, even faster significantlyuncia wrote:getting 20-40 % slowdown in OR3 compared to OR2.24 on simple demo scene - ChessSet_imageTextures
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Would love to see that feature implemented as well. Fingers crossed!!albehany wrote:thank you guys for this update
there is only one small thing i was hoping you will add it in 3 and the first thing i did in the stand alone i was try to light object with material Emission from both face normal now octane only do it from one side so is there is any hope for me to get this future pleeeeeeesae ;( see the attach image.
thank you and keep the good work

Amazing work, nonetheless! Thanks guys!
aoktar is right - I got 225% faster PT for the same scene.aoktar wrote:Make more realworld tests. Exactly not slower, even faster significantlyuncia wrote:getting 20-40 % slowdown in OR3 compared to OR2.24 on simple demo scene - ChessSet_imageTextures
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Try comparing PT kernel, not DL
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540