OctaneRender™ Standalone 2.24.2

VIP Information, news and announcements regarding new Octane Render commercial products and releases.
manalokos
Licensed Customer
Posts: 440
Joined: Fri Nov 18, 2011 4:43 pm

A light switcher could be a good addition to Octane 3.... without having to search around the tree for all the emmiters...
darkline
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Posts: 291
Joined: Wed Mar 07, 2012 11:56 pm

roeland wrote:
As for the other planes to "sculpt the light": you can disable the "camera visibility" and "shadow visibility". They will not cast shadows in the shadow pass anyway because they have a different layer ID. They may however block other light which would be visible in the reflections pass. Can you show an image of what you expect vs. what you are getting in Octane?

--
Roeland
Hi Roeland,

Thanks again, I understand that now. I think though it would still be great to have a specific reflection catcher, as this, (along with shadow and matting) are common VFX passes. Lots of times we'll want to composite simply the direct reflection of a CG object in a building or mirror, and not want all the other specular reflections that come with the pass. But as you say, I can make it work now with some very simple masking in AE. Thank you. I may post some screen shots if I really run into a problem shot!
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Phantom107
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Posts: 686
Joined: Tue Jul 24, 2012 11:31 am
Location: The Netherlands

Greetings OTOY team,

Great job with all the new stuff. I have encountered a problem though...

Is it to be expected that displacement can cause the entire PC to freeze up? :shock:

I am doing a displacement on the barks of my trees. I then scatter those trees around (there are around 1,000 instances scattered). Even with only 100 trees the entire PC freezes up. This also happens when card #1 is not rendering at all (and only making Windows image), and cards #2, #3 and #4 rendering the scene.

When I remove the displacement, it renders as it should again and all is well. If the problem isn't clear, I'll try to rephrase it.
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smicha
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Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

Is it normal that the 'invert' is not working for displacements? Neither 'invert' option in the gray scale image nor the invert node?
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kavorka
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Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

We just realized that if you bring in a material from the liveDB and then open that octane file on another computer on the network, it can't find the material. I'm guessing it is looking for it on the computer, not the network.
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J.C
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Posts: 1850
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

In this version the old bug is still there:
bug.jpg
The image displays distorted when loaded with "Set background image" option.
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CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
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coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

can anyone tell me if Motion blur works with liquids (like real flow, Phoenix FD)? I am trying to use phoenix FD where liquid mesh can be rendered as long as it is visible in viewport but i get no mb. If i enable MB, vertices motion blur and moving proxy I get freezing and it does not render Thank you
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bepeg4d
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coilbook wrote:can anyone tell me if Motion blur works with liquids (like real flow, Phoenix FD)? I am trying to use phoenix FD where liquid mesh can be rendered as long as it is visible in viewport but i get no mb. If i enable MB, vertices motion blur and moving proxy I get freezing and it does not render Thank you
Hi,
octane can't calculate the motion blur if the mesh change the number of vertex frame by frame, you have to use the vector motion pass, or the sub frame rendering, if your host application support this.
ciao beppe
coilbook
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Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

bepeg4d wrote:
coilbook wrote:can anyone tell me if Motion blur works with liquids (like real flow, Phoenix FD)? I am trying to use phoenix FD where liquid mesh can be rendered as long as it is visible in viewport but i get no mb. If i enable MB, vertices motion blur and moving proxy I get freezing and it does not render Thank you
Hi,
octane can't calculate the motion blur if the mesh change the number of vertex frame by frame, you have to use the vector motion pass, or the sub frame rendering, if your host application support this.
ciao beppe
Thank you.
Will Octane 3 calculate liquid motion blur. Vray, metal ray all can do it. Is it because it is GPU based and not CPU
J.C
Licensed Customer
Posts: 1850
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

J.C wrote:In this version the old bug is still there:
bug.jpg
The image displays distorted when loaded with "Set background image" option.
This can be corrected by switching Viewport to OpenGl in Preferences/Application/Viewport.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
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