OctaneRender™ Standalone 2.24.2
Hi Roeland,roeland wrote:
As for the other planes to "sculpt the light": you can disable the "camera visibility" and "shadow visibility". They will not cast shadows in the shadow pass anyway because they have a different layer ID. They may however block other light which would be visible in the reflections pass. Can you show an image of what you expect vs. what you are getting in Octane?
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Roeland
Thanks again, I understand that now. I think though it would still be great to have a specific reflection catcher, as this, (along with shadow and matting) are common VFX passes. Lots of times we'll want to composite simply the direct reflection of a CG object in a building or mirror, and not want all the other specular reflections that come with the pass. But as you say, I can make it work now with some very simple masking in AE. Thank you. I may post some screen shots if I really run into a problem shot!
Windows 7 64bit/ Intel 3930K/ ASUS Rampage IV/ GTX980ti x 2/ 64GB system RAM
- Phantom107
- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
Greetings OTOY team,
Great job with all the new stuff. I have encountered a problem though...
Is it to be expected that displacement can cause the entire PC to freeze up?
I am doing a displacement on the barks of my trees. I then scatter those trees around (there are around 1,000 instances scattered). Even with only 100 trees the entire PC freezes up. This also happens when card #1 is not rendering at all (and only making Windows image), and cards #2, #3 and #4 rendering the scene.
When I remove the displacement, it renders as it should again and all is well. If the problem isn't clear, I'll try to rephrase it.
Great job with all the new stuff. I have encountered a problem though...
Is it to be expected that displacement can cause the entire PC to freeze up?

I am doing a displacement on the barks of my trees. I then scatter those trees around (there are around 1,000 instances scattered). Even with only 100 trees the entire PC freezes up. This also happens when card #1 is not rendering at all (and only making Windows image), and cards #2, #3 and #4 rendering the scene.
When I remove the displacement, it renders as it should again and all is well. If the problem isn't clear, I'll try to rephrase it.
Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Is it normal that the 'invert' is not working for displacements? Neither 'invert' option in the gray scale image nor the invert node?
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
We just realized that if you bring in a material from the liveDB and then open that octane file on another computer on the network, it can't find the material. I'm guessing it is looking for it on the computer, not the network.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
In this version the old bug is still there:
The image displays distorted when loaded with "Set background image" option.You do not have the required permissions to view the files attached to this post.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
can anyone tell me if Motion blur works with liquids (like real flow, Phoenix FD)? I am trying to use phoenix FD where liquid mesh can be rendered as long as it is visible in viewport but i get no mb. If i enable MB, vertices motion blur and moving proxy I get freezing and it does not render Thank you
You do not have the required permissions to view the files attached to this post.
Hi,coilbook wrote:can anyone tell me if Motion blur works with liquids (like real flow, Phoenix FD)? I am trying to use phoenix FD where liquid mesh can be rendered as long as it is visible in viewport but i get no mb. If i enable MB, vertices motion blur and moving proxy I get freezing and it does not render Thank you
octane can't calculate the motion blur if the mesh change the number of vertex frame by frame, you have to use the vector motion pass, or the sub frame rendering, if your host application support this.
ciao beppe
Thank you.bepeg4d wrote:Hi,coilbook wrote:can anyone tell me if Motion blur works with liquids (like real flow, Phoenix FD)? I am trying to use phoenix FD where liquid mesh can be rendered as long as it is visible in viewport but i get no mb. If i enable MB, vertices motion blur and moving proxy I get freezing and it does not render Thank you
octane can't calculate the motion blur if the mesh change the number of vertex frame by frame, you have to use the vector motion pass, or the sub frame rendering, if your host application support this.
ciao beppe
Will Octane 3 calculate liquid motion blur. Vray, metal ray all can do it. Is it because it is GPU based and not CPU
This can be corrected by switching Viewport to OpenGl in Preferences/Application/Viewport.J.C wrote:In this version the old bug is still there:The image displays distorted when loaded with "Set background image" option.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group