Long time no see ;)
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
testing testing...
Last edited by mlody47 on Sun Jan 30, 2011 11:35 pm, edited 1 time in total.
i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
I have ever known it, youre a alien 
Good work...
face

Good work...
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
the model is from the net, but I love the octane emmiters and thier behaviour ( falloffs ), thats why I was testing it. theres no texturing here. Maybe Ill improve it thru weekend till 31th
Hey kubo this wasnt " this idea" , but after the competition I think Im gonna make the creepy " red riding hood "
and here is the output res. If You want to look. all renders where in this state after 3 minutes. still not 100% clean but Im like impatient.

Hey kubo this wasnt " this idea" , but after the competition I think Im gonna make the creepy " red riding hood "

and here is the output res. If You want to look. all renders where in this state after 3 minutes. still not 100% clean but Im like impatient.

i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
it's plain beautiful, octane really makes rendering so much fun. Also I think that the competition is going to run for at least another 2 weeks, you could try to squezze the redhood there in time. I would love to see it.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
ok so... I really need to get myself together .... only one day left
,as always huge radious bloom and color correction...
Watch it on the dark background ... the white is ruin it :(the head is still to big and theres a lot of bugs. It will change very slightly.... with textures mostly..

Watch it on the dark background ... the white is ruin it :(the head is still to big and theres a lot of bugs. It will change very slightly.... with textures mostly..
i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
....
Last edited by mlody47 on Sun Jan 30, 2011 11:35 pm, edited 1 time in total.
i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
you've outdone yourself, again! wow, moody, scary, creepy, all at once, and beautiful on top of it, even the noise of not being totally solved gives the impression of camera film. I'm speachless mate!
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
thanks
Im glad You like it.. ...it was a looong run
but im very upset about that cuda 3.2.... it gave me sooo much problems with 295 . My god!! I was biting my walls.. ...I couldn't manage to rollback with older drivers and cuda... ...and I couldnt render beyond 2048X2048
always crash...
even if the whole scene was 336mb/800 of gpu vram.
the scene is rendered in the newest version of octane. ...its 4 light emmiters... ...head texture is made inside octane from fractal ( to save memory ). and hit 800 samples, after about 2hrs in 2048X2048 / pathtracing as always
post: in the hierarchy
( contrast/brightnes , color correction, bloom, color correction, contrast/brightnes )
tommorow Ill post screens from octane... ...becouse I have enough for today.
and with particles



even if the whole scene was 336mb/800 of gpu vram.
the scene is rendered in the newest version of octane. ...its 4 light emmiters... ...head texture is made inside octane from fractal ( to save memory ). and hit 800 samples, after about 2hrs in 2048X2048 / pathtracing as always
post: in the hierarchy
( contrast/brightnes , color correction, bloom, color correction, contrast/brightnes )
tommorow Ill post screens from octane... ...becouse I have enough for today.

and with particles
i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
tommorow Ill put the bigger resolutions, and proofs...
i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47