Hi, think I found a small issue....looking for confirmation.
Instances does not appear to be working.
OcDS 2.1 PRE RELEASE 2nd
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they exposed the boring "frame width" property which causes the daz camera property indexes to change. which now causes this slider in the viewport to get connected with "frame width" instead of "focal length" - it is even named correctly btw.withgoodman wrote:This is a problem that occurs in DAZ STUDIO4.7.
this is probably also messing up a couple of other things in the camera connection that rely on the (ds internal) camera property indexes...
„The obvious is that which is never seen until someone expresses it simply ‟
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
confirmed... for the update after the closing in next one...Laticis wrote:Hi, think I found a small issue....looking for confirmation.
Instances does not appear to be working.
„The obvious is that which is never seen until someone expresses it simply ‟
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
i'll probably need to merge/extend that with the new render passes in octane. apart from that actually writing out a multi-layered psd file with mask channels (what was planned) might turn out as something rather impossible, at least to implement within a sane timeframe (because of some specific "issues" of the psd format)...Laticis wrote:Oh, been meaning to add, the ability to save out Object Alpha Channels and Masks - ROCKS
„The obvious is that which is never seen until someone expresses it simply ‟
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
- Laticis
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It's a minor thing in the grand scheme but I would call it the icing on the cake if it could be implemented.t_3 wrote:i'll probably need to merge/extend that with the new render passes in octane. apart from that actually writing out a multi-layered psd file with mask channels (what was planned) might turn out as something rather impossible, at least to implement within a sane timeframe (because of some specific "issues" of the psd format)...
Especially for animation.
Hi t_3,
Hope you are making good progress. Waiting for the next release to try out further things. Currently still sometimes getting empty materials while dragging and dropping materials form the LiveDB.
Octane plugin V2.1 R2.12.
1. Encountered a new problem. I was placing a gun prop and as you can see in the attached image that in Daz Studio is ok, but in the Octane plugin it appears in a different axis. This is with a still image. I don't do animations. Basically my character was holding a different prop gun and I deleted that and selected a new one.
2. Also, selecting 50% / 25% in the Octane Viewport, does not reduce the physical display dimension of the render image . It tries to show it at the same physical dimension hence resulting in a very blurry image.
3. Sometimes the geometry loads with a low resolution as though the "Use base geometries (faster, lower quality)" has been set, even though it hasn't.
Other problems I encountered have already been reported.
Update: I exported the scene to an Obj and opened it in standalone version, the gun was at the right position. Could not close and reopen the scene in DAZ to see if it showed properly as after I re-opened it as I had clicked "Live" on the Octane Viewport after the export and DAZ Studio hung and then crashed.
Best regards,
Rajib
Hope you are making good progress. Waiting for the next release to try out further things. Currently still sometimes getting empty materials while dragging and dropping materials form the LiveDB.
Octane plugin V2.1 R2.12.
1. Encountered a new problem. I was placing a gun prop and as you can see in the attached image that in Daz Studio is ok, but in the Octane plugin it appears in a different axis. This is with a still image. I don't do animations. Basically my character was holding a different prop gun and I deleted that and selected a new one.
2. Also, selecting 50% / 25% in the Octane Viewport, does not reduce the physical display dimension of the render image . It tries to show it at the same physical dimension hence resulting in a very blurry image.
3. Sometimes the geometry loads with a low resolution as though the "Use base geometries (faster, lower quality)" has been set, even though it hasn't.
Other problems I encountered have already been reported.
Update: I exported the scene to an Obj and opened it in standalone version, the gun was at the right position. Could not close and reopen the scene in DAZ to see if it showed properly as after I re-opened it as I had clicked "Live" on the Octane Viewport after the export and DAZ Studio hung and then crashed.
Best regards,
Rajib
Last edited by rajib on Sat Nov 08, 2014 10:44 am, edited 1 time in total.
Windows 10 Pro i9-9980XE 128GB RAM|4 x Titan RTX
Houdini 18.5(2020.2.1.2)|Cinema C4D R26|Daz Studio Pro 4.21.0.5(Octane 2021.1.6.83)
NVIDIA 460.89 Studio Standard
Houdini 18.5(2020.2.1.2)|Cinema C4D R26|Daz Studio Pro 4.21.0.5(Octane 2021.1.6.83)
NVIDIA 460.89 Studio Standard