Hi,
After installing the latest update I have this warning everytime I start Modeler or Layout. See attached.
(The startpoint of the procedure ????????????????????? can not be found from dynamicly linked library octane.dll)
OctaneRender™ 2.1 for LightWave™ BETA 2
Moderator: juanjgon
maybe time to rebuild configs?Builtdown wrote:Hi,
After installing the latest update I have this warning everytime I start Modeler or Layout. See attached.
(The startpoint of the procedure ????????????????????? can not be found from dynamicly linked library octane.dll)

Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
Please, check that you have copied the last Octane.dll and Octane.dat available inside the beta2 .zip file in your LightWave/bin folder. This problem can be that you are mixing the new plugin .p file with the old Octane.dll and Octane.dat files.Builtdown wrote:Hi,
After installing the latest update I have this warning everytime I start Modeler or Layout. See attached.
(The startpoint of the procedure ????????????????????? can not be found from dynamicly linked library octane.dll)
-Juanjo
Yes, you need to be sure that both the plugin .p file and the Octane.dll/.dat files are the last ones available in the .zip file. You can check the files dates to be sure, or search in your HD for the Octane.dll to be sure that you don't have an older one.Builtdown wrote:I have copied the latest dll and dat files, if you are referring to ones at the start of this thread.
If anyway you can't enable the plugin, please let me know.
-Juanjo
No, I never use network rendering, just plain F9juanjgon wrote:Sorry, I don't remember, are you using the network rendering feature?atnreg wrote:
I have NOT tested this update yet but with the earlier .p only update again the 99% render problem occurred and this time Layout got stuck (nothing works but it is NOT in 'not responding' state) and only way is to kill the Layout process.
-Juanjo

I added that info to my signature, you cannot remember who is using what so it's good place to put it

AMD Ryzen Threadripper 2990wx (32c/64t),64GB RAM,NVIDIA GTX 1080ti,Win10
Clarisse 4,Houdini 18 (+Octane 2019),Blender2.81,Fusion360,Onyx,ZBrush,SubstPnt...
Started: Houdini 2019, Clarisse 2016
No business, just fun
Clarisse 4,Houdini 18 (+Octane 2019),Blender2.81,Fusion360,Onyx,ZBrush,SubstPnt...
Started: Houdini 2019, Clarisse 2016
No business, just fun

Juanjo, could you please make the displacement to support Octane Procedurals? 
Now that it needs image texture, using procedurals is real pain as there are 'cracks' in random places because of the 'image' edge. I'm trying to make mountain rock material and it is not working well because of that. Changing the mode (wrap/white/black etc.) does nothing for this.
Please tell me it is possible
Antti

Now that it needs image texture, using procedurals is real pain as there are 'cracks' in random places because of the 'image' edge. I'm trying to make mountain rock material and it is not working well because of that. Changing the mode (wrap/white/black etc.) does nothing for this.
Please tell me it is possible

Antti
AMD Ryzen Threadripper 2990wx (32c/64t),64GB RAM,NVIDIA GTX 1080ti,Win10
Clarisse 4,Houdini 18 (+Octane 2019),Blender2.81,Fusion360,Onyx,ZBrush,SubstPnt...
Started: Houdini 2019, Clarisse 2016
No business, just fun
Clarisse 4,Houdini 18 (+Octane 2019),Blender2.81,Fusion360,Onyx,ZBrush,SubstPnt...
Started: Houdini 2019, Clarisse 2016
No business, just fun

Sorry again. Currently Octane doesn't support procedurals as displacement, and the wrap modes are also not supported yet. You need to use seamless raster textures as displacement with the current Octane version.atnreg wrote:Juanjo, could you please make the displacement to support Octane Procedurals?
Now that it needs image texture, using procedurals is real pain as there are 'cracks' in random places because of the 'image' edge. I'm trying to make mountain rock material and it is not working well because of that. Changing the mode (wrap/white/black etc.) does nothing for this.
Please tell me it is possible
Antti
I am thinking about the possibility of support a mirror wrap mode inside my rasterization code to at least support the LW procedurals without seams.
- Juanjo
Do you have this behavior if you render your scene only with the Titan or only with the GTX 590? ... I can't reproduce this problem here with the last version.atnreg wrote:
No, I never use network rendering, just plain F9
I added that info to my signature, you cannot remember who is using what so it's good place to put it
-Juanjo
Haa, another FINNISH Octane and LW user (the error message revealed the secret)Builtdown wrote:Hi,
After installing the latest update I have this warning everytime I start Modeler or Layout. See attached.
(The startpoint of the procedure ????????????????????? can not be found from dynamicly linked library octane.dll)

AMD Ryzen Threadripper 2990wx (32c/64t),64GB RAM,NVIDIA GTX 1080ti,Win10
Clarisse 4,Houdini 18 (+Octane 2019),Blender2.81,Fusion360,Onyx,ZBrush,SubstPnt...
Started: Houdini 2019, Clarisse 2016
No business, just fun
Clarisse 4,Houdini 18 (+Octane 2019),Blender2.81,Fusion360,Onyx,ZBrush,SubstPnt...
Started: Houdini 2019, Clarisse 2016
No business, just fun
