Thanks for you hard work!
And question: When I render the big scene, RAM (not GPU) consumed for export. If RAM is low, the project is stupid. After close of the project RAM is cleared.
Arnold render has "Destroy Scene" command for clear RAM. Is it possible to make similar?
Octane for Softimage 1.02 RC12 [Obsolete]
It is possible that i can clear the plugin used memory.Gescort wrote:Thanks for you hard work!
And question: When I render the big scene, RAM (not GPU) consumed for export. If RAM is low, the project is stupid. After close of the project RAM is cleared.
Arnold render has "Destroy Scene" command for clear RAM. Is it possible to make similar?
So much i know there is nothing special which consumes a lot of ram.
I save only some variable trees and checksums. So a 3 million triangle poly mesh needs only 4 checksums für vertices, normals, uvws and faces.
There is also no buffer in which the whole mesh is stored.
But i can take a look at it, maybe there is something other which cost ram...
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
- wireframex
- Posts: 327
- Joined: Sat Apr 14, 2012 4:36 pm
- Location: Near Paris, France
Hi Face
I'm glad to hear some news about you and hope your personal problems will be easy to solve
wish you happy new year !!
Phil
I'm glad to hear some news about you and hope your personal problems will be easy to solve
wish you happy new year !!
Phil
Main Computer:
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 560.70 - Octane Plugin Build 2023.1.3.141
Licensed: Softimage 2012 SP1 / Lightwave 2024.0.1 / Rhino 8.9
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 560.70 - Octane Plugin Build 2023.1.3.141
Licensed: Softimage 2012 SP1 / Lightwave 2024.0.1 / Rhino 8.9
- wireframex
- Posts: 327
- Joined: Sat Apr 14, 2012 4:36 pm
- Location: Near Paris, France
Hey Face,
Any news about Octane for SI ?
Regards
Phil
Any news about Octane for SI ?
Regards
Phil
Main Computer:
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 560.70 - Octane Plugin Build 2023.1.3.141
Licensed: Softimage 2012 SP1 / Lightwave 2024.0.1 / Rhino 8.9
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 560.70 - Octane Plugin Build 2023.1.3.141
Licensed: Softimage 2012 SP1 / Lightwave 2024.0.1 / Rhino 8.9
No not realy but will continue the work in the next days...wireframex wrote:Hey Face,
Any news about Octane for SI ?
Regards
Phil
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
- wireframex
- Posts: 327
- Joined: Sat Apr 14, 2012 4:36 pm
- Location: Near Paris, France
Hey Face
Just want to know if you are planning to work with last Octane sdk 2.20.0 ?
Bests regards
Phil
Just want to know if you are planning to work with last Octane sdk 2.20.0 ?
Bests regards
Phil
Main Computer:
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 560.70 - Octane Plugin Build 2023.1.3.141
Licensed: Softimage 2012 SP1 / Lightwave 2024.0.1 / Rhino 8.9
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 560.70 - Octane Plugin Build 2023.1.3.141
Licensed: Softimage 2012 SP1 / Lightwave 2024.0.1 / Rhino 8.9
The plugin can be compiled with the 2.x SDK without problems.
But because there is no difference between the both versions, the plugin will have the same capabilities, it makes no sense to let you buy for a 2.x version i think.
But i will test and implement some things which are different.
When this things are working, i will release a 2.x version.
face
But because there is no difference between the both versions, the plugin will have the same capabilities, it makes no sense to let you buy for a 2.x version i think.
But i will test and implement some things which are different.
When this things are working, i will release a 2.x version.
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Ok, have updated the instance a little bit.
Now it should be possible to render any type of instance trees. This means, an instance can have a mesh child, which can have a null child which have an instance child of another model. The tree can also be so deep and nested as you want.
Have also updated the log messages. Now it shows only the instance which is exported, not, as example, 1000 times a cube.
Also the export to an octane scatter is changed.
Previous, i create a scatter, add one matrix, read in the scatter, add the next matrix...
Now, i create the scatter and write in all the transformation matrixes at once.
When the loggin is on, all optimizations will increase the speed dramatically by factor 100 or more.
With logging off, i think you will get a boost of factor 5.
All this depends of the complexity of your model and the number of instances.
The next step i plan is to decouple the instances from the mesh, so that i have a seperate group.
The same i will make for the mesh, so it is stand alone.
In the end i will have a main object group, which should handle the communication between the subgroups (meshes, instances).
So it´s easier to implement point clouds as a seperate subgroup.
Maybe also a light subgroup which converts any light to a mesh and writes out an IES profil. So you can use spot, point and area lights with fall offs and other things.
face
Now it should be possible to render any type of instance trees. This means, an instance can have a mesh child, which can have a null child which have an instance child of another model. The tree can also be so deep and nested as you want.
Have also updated the log messages. Now it shows only the instance which is exported, not, as example, 1000 times a cube.
Also the export to an octane scatter is changed.
Previous, i create a scatter, add one matrix, read in the scatter, add the next matrix...
Now, i create the scatter and write in all the transformation matrixes at once.
When the loggin is on, all optimizations will increase the speed dramatically by factor 100 or more.
With logging off, i think you will get a boost of factor 5.
All this depends of the complexity of your model and the number of instances.
The next step i plan is to decouple the instances from the mesh, so that i have a seperate group.
The same i will make for the mesh, so it is stand alone.
In the end i will have a main object group, which should handle the communication between the subgroups (meshes, instances).
So it´s easier to implement point clouds as a seperate subgroup.
Maybe also a light subgroup which converts any light to a mesh and writes out an IES profil. So you can use spot, point and area lights with fall offs and other things.
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578