Hi Aktar,
need MB for a Butterflyanim . Wing Slap anim should be smooth ...
I tried different Solutions ..
1.
...oct-image camera tag .. you find a checkbox with Motionblur and a shuttervalue slider below ..
nothing hapend - this would be cool .. why happens there nothing? i think you are working in taht and is not implemented in my version yet.
or do you have a version i can use - please send me - please..
2.
..then i rendered c4d-pass vector-motion-data pass and used in - AfterEffects with my plugin RSMB pro
- put the rendered vector-motion pass in AE in the slot for blurry-src in RMB.. ths worked but didn´t look that way correct i wanted..was sometimes wired in the result.. so i thought about a different solution..because i need it really realistic because of mixing later with org video mat which will be send by my customer..
3.
ok - next try > you implementet old cinema function motionblur - i´ve rendered 16 subframes for each frame for that - that worked but i cannot make a adjustemnt of the blur-strenghth of this effect. Normaly in c4d you add a motionblur tag whre you can define 100% to 0% to get the strength you want to have.
But octane ignoes the motionblur-tags Value ..but makes 100% of Blur....
It´s always full 100% motionblur, but its now relaistic and needs much more rendertime.. now i have to render 16subframe to get calculated smooth motionlur - you know ... how can i tell octane to render that effect with e.a. 35% Motionblulr strengeth? and not always 100%??
4.
My actual solution - i render the whole sequence fist time with c4d own motion sublur 16x + one object cahnnel to get my butterfly free in AE
Then i render the whole animation second again without Blur to get a sharp pass
In the End i mix the free Scene Motionblur pass and the sharp Version ontop in Ae and make the strength adjustment over opacity in Ae.
I reduce the opacity of the blur pass to a good looking solution and took the sharp pass efore ontop and make it over opacity a little bit transparent that the blur pass is looking a bit through > that´s actuell the best solution.
>>> but i have to render to sequences and the one aeq with c4d own blur reder x16 needs for each frame 3,5 min. Problem is not the rendertime but the meshecporttime to octane ... it needs really long.
Questions - is there a solution not to render 16x subframes for each frame with c4d blur? How works the native octane blur function?
That would save me much time, because i have to make much much anim with that butterfly.. i hope i could tell you everything that way you understeand my testings workflow and my current problem and have a faster solution for me
thanx
fabian