Good point. How do you want the Octane nodes setup for stencil? Is stencil effectively identical to the Effect "Transparency Amount"?There is an transparency effect in the shader tree, the second image on the picture is set to 'stencil.'
Paul
Moderator: face_off
Good point. How do you want the Octane nodes setup for stencil? Is stencil effectively identical to the Effect "Transparency Amount"?There is an transparency effect in the shader tree, the second image on the picture is set to 'stencil.'
I will investigate this.Here's comparison between a MODO preview render window (left) and the Octane preview (right) with the same outer size. You can see that the MODO window respects the aspect ratio of the final resolution while fitting the whole camera view in the window. The Octane window zooms in and crops off parts of the camera frame.
For that particular case, my guess is just enabling Octane to work with the RGBA effect. Just paste a png image with transparency and Octane should be able to render it properly. That would be the simplest approach, I think. To me the RGBA effect in Modo just makes the stencil effect obsolete (for that particular case I mean)face_off wrote:Good point. How do you want the Octane nodes setup for stencil? Is stencil effectively identical to the Effect "Transparency Amount"?There is an transparency effect in the shader tree, the second image on the picture is set to 'stencil.'
Paul
There is a simple explanation for this...The Octane render view in Preview Mode is changing Octanes render resolution depending on how big you scale the Render window. Modos Preview Window at the other hand is displaying the render image by scaling it down keeping the aspect ratio of the choosen render resolution. These are two different incomparable solutions. We discussed the behaviour of the render window while in closed beta and decided to leave it as it is. I think it will be a feature for later development in conjunction with the docked viewport...face_off wrote:I will investigate this.Here's comparison between a MODO preview render window (left) and the Octane preview (right) with the same outer size. You can see that the MODO window respects the aspect ratio of the final resolution while fitting the whole camera view in the window. The Octane window zooms in and crops off parts of the camera frame.
Paul
I am pretty sure, when Paul is reaching it's goals with the Mac version and is doing the long term stuff, we will have a good discussion about this...PAQUITO wrote:That would be sweet. My vision of it:cuffi wrote:in conjunction with the docked viewport...
René