OctaneRender™ Standalone 1.29
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
When imposting alembic scene and applying diffuse materials with emission to lights whey are flipped (wrong direction). In alembic file settings I need to flip face orientation. Is it ok?
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
motion blur didn't affect to emission polygon lights
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
Hard to tell what's going on. Could be a bug on our side. If that happens the next time, could you please take a screenshot of the state where it stopped and then close/kill the dialog and check the log (Help -> Open Log).gardeler wrote:Turntable freeze.
I'm trying to render a turntable in 1.29. Each frame takes about 10 min, and I have set it to do a 360 over a 100 frames. I start it to run over night, but when I return to my desk the day after, the render has stopped in the middle of a frame. (frame 13). There is no feedback in the terminal of any kind. Has anybody experienced something similar?
I have recently switched to linux, so I do not have any program for monitoring gpu performance. Any recomendations similar to gpuZ?
I suspected that it might be something simple, like linux shutting down the gpu's when going into screensaver or something. But I have turned off everything I could find.
I will retry tonight, so any tips and tricks are welcome!
Im running Ubuntu 13.04, i7-3930K, 32gb ram and 2xTitans.
My guess is that maybe the rendering failed and the Lua render callback just doesn't get called anymore and so the script hangs. But I can't say for sure and we need more input. We are going to hook up a failure callback to allow the animation render scripts to fail and inform the user if there are issues.
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
I just checked the downloads on Wednesday and they are fine. It's probably a false positive again.felipezumaeta wrote:I'm getting this message when I try to download the Windows Zip file:
Gateway Anti-Virus Alert
This request is blocked by the SonicWALL Anti-Spyware Service. Name: Banload.PAV Installer (Trojan)
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
For now we tried to replace the old animation functionality with Lua scripts and theu old dialogs didn't support HDR saving either. But we may add the possibility to save HDR images, too.boris wrote:Menu: Script > Render Imported Animation
Is this the way to get an image sequence out of Octane?
The only option there is PNG 8bit?
I tried it in standalone and it works. If you enable the alpha channel you see by default the checkerboard in those places where no geometry is blocking the sky and if you then turn on "Keep Environment" you should see the environment/sky in the viewport again. This is what this option does. When you save it out, the alpha mask is saved, too, and because of that graphic programs will then mask out the sky again. If you disable the alpha channel there, your sky should be back.If I select alpha option in RenderTarget plus "Keep Environment" the rendered images do NOT KEEP the environment.
cheers
boris
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Hmm, can't reproduce it here. What exactly are you doing? Thanks.smicha wrote: ...
As I mentioned some time ago, the lock button (the padlock) is not working - when I maximize the preview window it is being deactivated (I use dual monitor setup).
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Then probably the Alembic export of your 3D application is exporting polygon vertices in the wrong order.Dmi3ryd wrote:When imposting alembic scene and applying diffuse materials with emission to lights whey are flipped (wrong direction). In alembic file settings I need to flip face orientation. Is it ok?
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Could you please explain what you mean by that? Thanks.Dmi3ryd wrote:motion blur didn't affect to emission polygon lights
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
I've cheked my normal options, all is ok. The problem still existabstrax wrote:Then probably the Alembic export of your 3D application is exporting polygon vertices in the wrong order.Dmi3ryd wrote:When imposting alembic scene and applying diffuse materials with emission to lights whey are flipped (wrong direction). In alembic file settings I need to flip face orientation. Is it ok?
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
Try to animate object with emission and you will see that motion blur are very sharp (over-exposed).abstrax wrote:Could you please explain what you mean by that? Thanks.Dmi3ryd wrote:motion blur didn't affect to emission polygon lights
Another question about motion blur. Does octane support only camera motion blur or object motion too (without camera motion)?
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB