New version 1.23.2 (SDK 1.37) *** 25.03.2014***

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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SVITAdmin
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areafilm wrote:New version 1.09a (based on SDK 1.24)works with charm in my last work..
A 3D Animation realized in C4Dr15 and OCTANE RENDER for Bticino Legrand Group! :D
VIDEO: http://youtu.be/CBQo3YsSxHE
5.jpg
nice job!
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areafilm
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Thanks brother! :D
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aoktar
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areafilm wrote:New version 1.09a (based on SDK 1.24)works with charm in my last work..
A 3D Animation realized in C4Dr15 and OCTANE RENDER for Bticino Legrand Group! :D
VIDEO: http://youtu.be/CBQo3YsSxHE
5.jpg
nice one, did you find it stabile enough?
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areafilm
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Oh yes..for me in this project I found it much stable.. Nothing crash.. only some lost frame but in about 2300 total frame animation!
indexofrefraction
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nice to get the transform node... but…
cant it just use the settings of the cinema4d texture tag?
i mean.. thats how you do texture projection in cinema4d…
the internal transform node should be completely hidden i think.
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aoktar
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indexofrefraction:
cinema4d texture tag is still main mapping source. But transform nodes gives much more flexibility. You can manipulate uv mapping or change the projection type to others(box, spherical, etc..) and can get much more effects.
Projection is usefull for converting linear gradient to radial, or making cameramapping with perspective projection. Or you can connect a object or camera matrix to this nodes.
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indexofrefraction
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aoktar wrote:indexofrefraction:
cinema4d texture tag is still main mapping source. But transform nodes gives much more flexibility. You can manipulate uv mapping or change the projection type to others(box, spherical, etc..) and can get much more effects.
Projection is usefull for converting linear gradient to radial, or making cameramapping with perspective projection. Or you can connect a object or camera matrix to this nodes.
hm ok, that means the c4d tags settings (cubic, spherical, etc) and scale do work?
sorry i admit, i havent tested this… will do with the next job.
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aoktar
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hm ok, that means the c4d tags settings (cubic, spherical, etc) and scale do work?
sorry i admit, i havent tested this… will do with the next job.
nothing is changed over old methods, plus we have more option internally for independent settings on texture transforms
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melekrel
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I cant seem to find any sort of visibility features in the object tag? anyone else?
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aoktar
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melekrel wrote:I cant seem to find any sort of visibility features in the object tag? anyone else?
What do you see?
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