nice job!areafilm wrote:New version 1.09a (based on SDK 1.24)works with charm in my last work..
A 3D Animation realized in C4Dr15 and OCTANE RENDER for Bticino Legrand Group!![]()
VIDEO: http://youtu.be/CBQo3YsSxHE
New version 1.23.2 (SDK 1.37) *** 25.03.2014***
Moderators: ChrisHekman, aoktar
1 Dell Z840 with 2x Titan XP's
2 Digital Storm Hailstorm/Win8/32GB/EVGA Titan x4
2 Server blades with 4 Tesla K80's
2 Digital Storm Hailstorm/Win8/32GB/EVGA Titan x4
2 Server blades with 4 Tesla K80's
Thanks brother! 

nice one, did you find it stabile enough?areafilm wrote:New version 1.09a (based on SDK 1.24)works with charm in my last work..
A 3D Animation realized in C4Dr15 and OCTANE RENDER for Bticino Legrand Group!![]()
VIDEO: http://youtu.be/CBQo3YsSxHE
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Oh yes..for me in this project I found it much stable.. Nothing crash.. only some lost frame but in about 2300 total frame animation!
- indexofrefraction
- Posts: 178
- Joined: Wed Jul 25, 2012 9:53 am
nice to get the transform node... but…
cant it just use the settings of the cinema4d texture tag?
i mean.. thats how you do texture projection in cinema4d…
the internal transform node should be completely hidden i think.
cant it just use the settings of the cinema4d texture tag?
i mean.. thats how you do texture projection in cinema4d…
the internal transform node should be completely hidden i think.
Mac Pro (2012) 2x6 Core | 24GB | 1 x Geforce GTX580/3GB
indexofrefraction:
cinema4d texture tag is still main mapping source. But transform nodes gives much more flexibility. You can manipulate uv mapping or change the projection type to others(box, spherical, etc..) and can get much more effects.
Projection is usefull for converting linear gradient to radial, or making cameramapping with perspective projection. Or you can connect a object or camera matrix to this nodes.
cinema4d texture tag is still main mapping source. But transform nodes gives much more flexibility. You can manipulate uv mapping or change the projection type to others(box, spherical, etc..) and can get much more effects.
Projection is usefull for converting linear gradient to radial, or making cameramapping with perspective projection. Or you can connect a object or camera matrix to this nodes.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- indexofrefraction
- Posts: 178
- Joined: Wed Jul 25, 2012 9:53 am
hm ok, that means the c4d tags settings (cubic, spherical, etc) and scale do work?aoktar wrote:indexofrefraction:
cinema4d texture tag is still main mapping source. But transform nodes gives much more flexibility. You can manipulate uv mapping or change the projection type to others(box, spherical, etc..) and can get much more effects.
Projection is usefull for converting linear gradient to radial, or making cameramapping with perspective projection. Or you can connect a object or camera matrix to this nodes.
sorry i admit, i havent tested this… will do with the next job.
Mac Pro (2012) 2x6 Core | 24GB | 1 x Geforce GTX580/3GB
nothing is changed over old methods, plus we have more option internally for independent settings on texture transformshm ok, that means the c4d tags settings (cubic, spherical, etc) and scale do work?
sorry i admit, i havent tested this… will do with the next job.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
What do you see?melekrel wrote:I cant seem to find any sort of visibility features in the object tag? anyone else?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw