Sc4rfy wrote:Request:
Rendering without background and slider for blur the hdr is possible? Thanks
+1 to rendering without background. Filter/blur should be a float texture attr on every image

And if not already mentioned, nde expansion and collapsing in the tree view, or maybe something ala Houdini, diving in and out of nodes to manage and modify content.
the geo holds the shader, the shader holds the texture inputs and the graph is displayed based on the level in hierarchy you are at.
And also ala houdini or maya's hypershader, the ability to zoom and pan in the node view.... when an object gets complex one get's stifled in the static node editor.
This program is so awesome already, I can't wait to see mature with more development and refining
