I also had some problems with changing XYZ coordinates for sketchup plugin but I solved it there
http://render.otoy.com/forum/viewtopic. ... 1&start=20
If you need any help with the transformation matrix please post it.
Phantom Scatter [1.12.2] Export and press CTRL+V in Octane!
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3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
- Interfaces
- Posts: 213
- Joined: Mon Jun 27, 2011 9:41 am
- Location: FRANCE
your program is very interesting, but would it be possible to have a video tutorial please!!
Video tutorial is needed.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
- Phantom107
- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
Update
It is my pleasure to announce that I reworked parts of my import script (again
), and that triangles as well as quads are now supported. It will discard any faces that have 5 vertices or above so be careful. Big thanks go to Zay for sending me some sample OBJs to test with.
I've also made a button in Phantom Scatter Compute that allows you to scale. I've programmed it so it will save the value of the scale in the library folder so you don't have to enter it over and over again. My recommendation is that you scale your model to meters.
face_off (Paul), I think something else is going on somewhere. I'm originally a hobbyist game programmer and I always use the Z-axis to be up. And that is the case in this program too... I'll get to it eventually, there is a bunch of stuff that needs work that has priority right now.
Sure, I'll add a video tutorial when I feel the product is good enough. It really isn't all that complex to use though, I streamlined it as much as possible. Is the manual concept not clear enough?
It is my pleasure to announce that I reworked parts of my import script (again

I've also made a button in Phantom Scatter Compute that allows you to scale. I've programmed it so it will save the value of the scale in the library folder so you don't have to enter it over and over again. My recommendation is that you scale your model to meters.
face_off (Paul), I think something else is going on somewhere. I'm originally a hobbyist game programmer and I always use the Z-axis to be up. And that is the case in this program too... I'll get to it eventually, there is a bunch of stuff that needs work that has priority right now.
Sure, I'll add a video tutorial when I feel the product is good enough. It really isn't all that complex to use though, I streamlined it as much as possible. Is the manual concept not clear enough?
Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
To switch between Y and Z axis I used this transformation in SU pluginPhantom107 wrote: face_off (Paul), I think something else is going on somewhere. I'm originally a hobbyist game programmer and I always use the Z-axis to be up. And that is the case in this program too... I'll get to it eventually, there is a bunch of stuff that needs work that has priority right now.
tt=[tr[0],tr[8],-(tr[4]),tr[12].to_m, tr[2],tr[10],-(tr[6]),tr[14].to_m, -(tr[1]),-(tr[9]),tr[5],-(tr[13].to_m)]
http://render.otoy.com/forum/viewtopic. ... 1&start=40
PS. Great update Phantom. Can't wait to buy your software.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
For me this concept manual is clear and enough. Maybe later, when your solution bacome more complex we would need a video tutorial. However I may be wrong, because we are following your work almost from the first codeline, so we have now a clear view about it. I don't know how a new customer will understand it.Phantom107 wrote:Update
It is my pleasure to announce that I reworked parts of my import script (again), and that triangles as well as quads are now supported. It will discard any faces that have 5 vertices or above so be careful. Big thanks go to Zay for sending me some sample OBJs to test with.
I've also made a button in Phantom Scatter Compute that allows you to scale. I've programmed it so it will save the value of the scale in the library folder so you don't have to enter it over and over again. My recommendation is that you scale your model to meters.
face_off (Paul), I think something else is going on somewhere. I'm originally a hobbyist game programmer and I always use the Z-axis to be up. And that is the case in this program too... I'll get to it eventually, there is a bunch of stuff that needs work that has priority right now.
Sure, I'll add a video tutorial when I feel the product is good enough. It really isn't all that complex to use though, I streamlined it as much as possible. Is the manual concept not clear enough?
i9-9900K | 32GB RAM | 1x RTX 3080 + 1x GTX 1080 | Win11pro 64bit
For me this concept manual is clear and enough. Maybe later, when your solution bacome more complex we would need a video tutorial. However I may be wrong, because we are following your work almost from the first codeline, so we have now a clear view about it. I don't know how a new customer will understand it.Phantom107 wrote:Update
It is my pleasure to announce that I reworked parts of my import script (again), and that triangles as well as quads are now supported. It will discard any faces that have 5 vertices or above so be careful. Big thanks go to Zay for sending me some sample OBJs to test with.
I've also made a button in Phantom Scatter Compute that allows you to scale. I've programmed it so it will save the value of the scale in the library folder so you don't have to enter it over and over again. My recommendation is that you scale your model to meters.
face_off (Paul), I think something else is going on somewhere. I'm originally a hobbyist game programmer and I always use the Z-axis to be up. And that is the case in this program too... I'll get to it eventually, there is a bunch of stuff that needs work that has priority right now.
Sure, I'll add a video tutorial when I feel the product is good enough. It really isn't all that complex to use though, I streamlined it as much as possible. Is the manual concept not clear enough?
i9-9900K | 32GB RAM | 1x RTX 3080 + 1x GTX 1080 | Win11pro 64bit
- Phantom107
- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
It is currently being tested. I have no intention of bringing out a broken product, it's done when it's done. I will soon invite some people on a closed beta.
Personally I'm a SketchUp user, but any OBJ will work as long as it's made of triangles and/or quads. You can use any kind of program as long as it meets this criteria.
Personally I'm a SketchUp user, but any OBJ will work as long as it's made of triangles and/or quads. You can use any kind of program as long as it meets this criteria.
Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Can you show an example of OBJ scattered on surface that is not from topdown only (like a plane/mesh).. i.e. a globe that is scattered all around? Is taht possible as well?
greetz,
greetz,
4090+3089ti & Quad 1080ti
ArchiCAD25, ofcourse Octane & OR-ArchiCAD plugin (love it)
http://www.tapperworks.com
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