Beta 0.72 / 0.79 (SDK 1.20) - Obsolete

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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nehale
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Where do i find the fake shadows option?
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Nehale

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OctaneRender™ for Cinema 4D 3.01 + OctaneRender® for 3ds max® v3.14
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aoktar
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nehale wrote:Where do i find the fake shadows option?
in specular materials.
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IMPICHMENT
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1 The installer place in the Program File (x86), but Cinema 4D is a Program File.
2 Once installed in the correct directory when you run Cinema 4d - Error
Image:o
3 The solution of the problem.
Image
Cinema4D R14.|Octane Stand | Octane for C4D next Corona render
Win8 [64]. I7 3930K . GTX580
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aoktar
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IMPICHMENT wrote:1 The installer place in the Program File (x86), but Cinema 4D is a Program File.
2 Once installed in the correct directory when you run Cinema 4d - Error
Image:o
3 The solution of the problem.
Image
plugin conflicting, someone is causing this
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NVN
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hi aoktar.
is there a way to support the cinema stacking-materials-methode?
for example:
i have a cube.
He has red color Map.
Now, i want a scound material with a blue stripes.
So i take a new Material, blue as color and put the stripe Map in the opacity-channel.

Now, i take the scound Material and put it on the mash.
I know that i can use Mix-Materials, but so i have to use every time uvw-mapping...
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nehale
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Location: Namibia

aoktar wrote:
nehale wrote:Where do i find the fake shadows option?
in specular materials.
Where exactly?
fake glass.jpg
Regards
Nehale

Windows 10 x64 | 2x GTX680 | i7 990X | 24GB
Cinema 4D R17 Studio + 3Ds Max 2017
OctaneRender™ for Cinema 4D 3.01 + OctaneRender® for 3ds max® v3.14
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aoktar
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nehale wrote:
aoktar wrote:
nehale wrote:Where do i find the fake shadows option?
in specular materials.
Where exactly?
The attachment fake glass.jpg is no longer available
it cannot seen there. You can found in material attribute editor
Attachments
2013-07-15_160622.jpg
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Pixelkingdom
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@nehale

you are in the wrong view mode. to see "fake shadow" options it has to like my screenshot. Sry at work i have no octane here :D
Attachments
solo.jpg
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aoktar
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NVN wrote:hi aoktar.
is there a way to support the cinema stacking-materials-methode?
for example:
i have a cube.
He has red color Map.
Now, i want a scound material with a blue stripes.
So i take a new Material, blue as color and put the stripe Map in the opacity-channel.

Now, i take the scound Material and put it on the mash.
I know that i can use Mix-Materials, but so i have to use every time uvw-mapping...
Octane does not support assigning more than one material to a polygon. So at the moment, this is not possible
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nehale
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Posts: 176
Joined: Mon Jun 28, 2010 4:09 pm
Location: Namibia

Thanks man!
Regards
Nehale

Windows 10 x64 | 2x GTX680 | i7 990X | 24GB
Cinema 4D R17 Studio + 3Ds Max 2017
OctaneRender™ for Cinema 4D 3.01 + OctaneRender® for 3ds max® v3.14
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