Beta 0.72 / 0.79 (SDK 1.20) - Obsolete
Moderators: ChrisHekman, aoktar
in specular materials.nehale wrote:Where do i find the fake shadows option?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- IMPICHMENT
- Posts: 46
- Joined: Mon Feb 08, 2010 12:16 am
- Location: Russia| Rostov
plugin conflicting, someone is causing this
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
hi aoktar.
is there a way to support the cinema stacking-materials-methode?
for example:
i have a cube.
He has red color Map.
Now, i want a scound material with a blue stripes.
So i take a new Material, blue as color and put the stripe Map in the opacity-channel.
Now, i take the scound Material and put it on the mash.
I know that i can use Mix-Materials, but so i have to use every time uvw-mapping...
is there a way to support the cinema stacking-materials-methode?
for example:
i have a cube.
He has red color Map.
Now, i want a scound material with a blue stripes.
So i take a new Material, blue as color and put the stripe Map in the opacity-channel.
Now, i take the scound Material and put it on the mash.
I know that i can use Mix-Materials, but so i have to use every time uvw-mapping...
Where exactly?aoktar wrote:in specular materials.nehale wrote:Where do i find the fake shadows option?
Regards
Nehale
Windows 10 x64 | 2x GTX680 | i7 990X | 24GB
Cinema 4D R17 Studio + 3Ds Max 2017
OctaneRender™ for Cinema 4D 3.01 + OctaneRender® for 3ds max® v3.14
Nehale
Windows 10 x64 | 2x GTX680 | i7 990X | 24GB
Cinema 4D R17 Studio + 3Ds Max 2017
OctaneRender™ for Cinema 4D 3.01 + OctaneRender® for 3ds max® v3.14
it cannot seen there. You can found in material attribute editornehale wrote:Where exactly?aoktar wrote:in specular materials.nehale wrote:Where do i find the fake shadows option?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- Pixelkingdom
- Posts: 41
- Joined: Fri Mar 22, 2013 6:05 pm
- Location: Berlin
- Contact:
@nehale
you are in the wrong view mode. to see "fake shadow" options it has to like my screenshot. Sry at work i have no octane here
you are in the wrong view mode. to see "fake shadow" options it has to like my screenshot. Sry at work i have no octane here

Octane does not support assigning more than one material to a polygon. So at the moment, this is not possibleNVN wrote:hi aoktar.
is there a way to support the cinema stacking-materials-methode?
for example:
i have a cube.
He has red color Map.
Now, i want a scound material with a blue stripes.
So i take a new Material, blue as color and put the stripe Map in the opacity-channel.
Now, i take the scound Material and put it on the mash.
I know that i can use Mix-Materials, but so i have to use every time uvw-mapping...
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw