Testing Beta 0.42 (OBSOLETE VERSION)

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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aoktar
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Druzic wrote:The new features look great man!

I didn't want to forget to report that in 0.42 the Octane material converter doesn't seem to create mat thumbnails consistently. It works, but you have to play with the settings to get the preview to appear correctly. ( often the smaller thumbs in the mat menu don't appear at all after conversion )

Just thought you should know... Looking forward to the next update! :P
Thanks, i know :roll:
will be change in next releases
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mate
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finally got a chance to play around with 0.4.2 - amazing progress with the implementation of liveDB!
what really got me excited is the new graph view - hopefully we will be able to also edit the nodes eventually.

That being said, this version is more unstable compared to 0.3.4, which is supersolid!

I noticed today there's also a 0.4.4 on aoktar's server, which I couldn't get to work though.
just tried in x64, maybe it works with x86, not sure.

Great work, aoktar, looking forward to the next - hopefully more stable - build!

::mate::
SEHSUCHT Berlin - 22x GTX 780
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aoktar
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mate wrote:finally got a chance to play around with 0.4.2 - amazing progress with the implementation of liveDB!
what really got me excited is the new graph view - hopefully we will be able to also edit the nodes eventually.

That being said, this version is more unstable compared to 0.3.4, which is supersolid!

I noticed today there's also a 0.4.4 on aoktar's server, which I couldn't get to work though.
just tried in x64, maybe it works with x86, not sure.

Great work, aoktar, looking forward to the next - hopefully more stable - build!

::mate::
thanks firstly.
These version is Testing Release. Also there is some notes inform this.
We are doing some big changes this stage. Stability is not issue until out this phase.
The reason of publishing which is showing some new features. Also someone need this features.
Please enjoy it and use which is fit you.
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NVN
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Hi aoktar,

when comes the next update?
I need Background Environment and Multipass.

Greets NICK
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aoktar
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NVN wrote:Hi aoktar,

when comes the next update?
I need Background Environment and Multipass.

Greets NICK
please little patience. I'm stuck on mac version and some problems on material system
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NVN
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sounds not good ....
mate
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Dude, chill. This is beta software.
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LudovicRouy
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You've done a great job Aoktar, now i've got a way to translate object's PSR to generator transform node with a bit of Xpresso and it works a little (checks only), next step is to translate this in coffee (not so hard because i've used a coffee node to make all the math's functions).

As you can see Scale.z Axis stay to 1, other axes could be scaled, is this a bug ?

But there's many generators without transform input is this in wip ?

Edit: z axis needs a negative value to work...
Attachments
OctaneTrans03.jpg
OctaneTrans02.jpg
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aoktar
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LudovicRouy wrote:You've done a great job Aoktar, now i've got a way to translate object's PSR to generator transform node with a bit of Xpresso and it works a little (checks only), next step is to translate this in coffee (not so hard because i've used a coffee node to make all the math's functions).

As you can see Scale.z Axis stay to 1, other axes could be scaled, is this a bug ?

But there's many generators without transform input is this in wip ?

Edit: z axis needs a negative value to work...
i have checked, it's a bug. scale z is negative.
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tkkim
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When can i download mac version?
Please hurry up! ;)
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