important note: beta2.3 will become v1.0 final [OBSOLETE]

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
adrencg
Licensed Customer
Posts: 236
Joined: Wed Feb 24, 2010 4:20 am

As long as the material nodegraph issue is solved in the next release, they can call it anything they want.
Ryzen 5950x
128GB Ram
RTX 3070 x 3
User avatar
suhail_spa
Licensed Customer
Posts: 229
Joined: Tue Nov 16, 2010 9:51 am

i am new to this, and still going thru all posts (at least trying to..) regarding suggested improvements to octane..
since now beta 2.3 will be v1.0 final- i hope we get alpha channels, and shadows thru opacity maps- (as these are very much required for the work we do here)..i am sure these have been requested earlier- and i might be repeating it; but i think its worth repeating :) :)
DELL Precision M4500 Laptop (win7 -64bit, Intel core i5 M520 2.4Ghz, 4Gb, Quadro FX880 1Gb, PCI express slot)
with GTX 460 -2GB (running on home-made GPU-expander)
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Due to our relocations and the current activities in hiring/training new people,
We will provide an updated development roadmap in an few days.

We will release an update soon, I am hoping by the end of next week,
With only bug fixes and a few mirror improvements.
I think the first goal is to make sure the material relinking bugs are fixed and all exporters work properly.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
tchoa
Licensed Customer
Posts: 189
Joined: Thu Jul 01, 2010 12:33 pm
Location: Montpellier

That's good news.
The fix of material relinking issues will make life easyer ;)
Is it sorted by material's name?

F
Win XP x64 | Q6600 2.40GHz | 8Go | GTX470 1.28Go // Win 7 x64 | I7 Q740 1.73Ghz | 6Go | GTX460m 1.5Go
User avatar
abstrax
OctaneRender Team
Posts: 5510
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

tchoa wrote:That's good news.
The fix of material relinking issues will make life easyer ;)
Is it sorted by material's name?

F
Yes, relinking happens via the material name, but it's not sorted. The order is the order of the .MTL file.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
tchoa
Licensed Customer
Posts: 189
Joined: Thu Jul 01, 2010 12:33 pm
Location: Montpellier

:)
I would have said relinked by material's name.
I posted some thoughts about that and other things a few months ago...
Anyway, maya users would rename the shadingEngines (that are collecting the meshes and faces with material assigned) to have a well named material in octane. I can give some very simple code to auto-rename those nodes before export.

Cheers
F
Win XP x64 | Q6600 2.40GHz | 8Go | GTX470 1.28Go // Win 7 x64 | I7 Q740 1.73Ghz | 6Go | GTX460m 1.5Go
User avatar
abstrax
OctaneRender Team
Posts: 5510
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

tchoa wrote::)
I would have said relinked by material's name.
I posted some thoughts about that and other things a few months ago...
Could you please dig out the post for me again? I can't find it and I started to bookmark/collect all suggestions made on the forum to get an idea what users want.

Thanks,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
tchoa
Licensed Customer
Posts: 189
Joined: Thu Jul 01, 2010 12:33 pm
Location: Montpellier

Yes, it was my first post : http://www.refractivesoftware.com/forum ... f=9&t=2787
Some of my questions/suggestions found answers in other posts (like the last point) but this post hasn't been answered as you'll see.
Thanks abstrax!
F
Win XP x64 | Q6600 2.40GHz | 8Go | GTX470 1.28Go // Win 7 x64 | I7 Q740 1.73Ghz | 6Go | GTX460m 1.5Go
User avatar
matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

Hi.

Will the bugfixes include the one about saving images in .ocm?

create material macro with image texture -> save it in .ocm -> close the scene -> re-open the scene, import the .ocm, save the scene -> next time you open the scene an error about not being able to load the image will popup = the scene gets corrupted and it won't load anymore.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
User avatar
abstrax
OctaneRender Team
Posts: 5510
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

tchoa wrote:Yes, it was my first post : http://www.refractivesoftware.com/forum ... f=9&t=2787
Some of my questions/suggestions found answers in other posts (like the last point) but this post hasn't been answered as you'll see.
Thanks abstrax!
F
Thank you :)
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Post Reply

Return to “General Discussion”