How to make geometry?Cloud geometry
Overcast
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
this series does just look fantasticKarba wrote:More clounds

„The obvious is that which is never seen until someone expresses it simply ‟
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awesome.
Very impressive karba.
Do you plan to integrate a cloud option in the UI?
Very impressive karba.
Do you plan to integrate a cloud option in the UI?
Very nice, but... High poly clouds means that I will not be able to add clouds to an existing heavy scene close to the VRAM limit. I would have expected a more procedural solution based on 3D textures, usable with low poly clouds. 

French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Will an alternative to 3d textures be implemented again Karba? Making skies procedurally seems a bit more effective
Chris

Chris
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Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
I said several times in the past that there was a lack of a good Cloud texture like the Cloud texture in Blender. The closet procedural texture available in Octane is Turbulence, but it always show some sharp edges and is not realistic at all when you want to create clouds, or even simple Bump on some materials. I tried to use it on the body of some vehicles, and it was not convincing at all.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
- SamCameron
- Posts: 162
- Joined: Sun Jan 02, 2011 12:58 pm
I think the main problem is the sharpness in the clouds. Usually the clouds are more smooth in their contours.