OctaneRender® for 3ds max® v1.03[Test]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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oguzbir
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Posts: 715
Joined: Fri Jun 25, 2010 12:30 am
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Hello Karba,
If possibile...
Would you guys intend to add a debug console or message window which would help us to oversee what is going on render?
Like the one in iray?

Code: Select all

progressive: using iray renderer
IRAY 0.3  info : found 3 CUDA devices
IRAY 0.3  info : using CUDA device 0
IRAY 0.3  info : using CUDA device 1
IRAY 0.3  info : using CUDA device 2
IRAY 0.3  info : using CPU rendering with 0 thread(s)
IRAY 0.11 warn : non-physical exponent 0.00 of light Sky001|Light forced to physical value 2.0
IRAY 0.11 info : converted scene in 0.872s
IRAY 0.11 info : baked 3000x4382 texture in 4.995s (Map #373|Texmap)
IRAY 0.11 info : baked 1200x1200 texture in 0.563s (Map #20|Texmap)
IRAY 0.11 info : baked 1200x1200 texture in 0.558s (Map #21|Texmap)
IRAY 0.11 info : baked 1200x1200 texture in 0.553s (Map #22|Texmap)
IRAY 0.11 info : scene size: 754k triangles, 79MB
IRAY 0.11 info : using 5 textures (5 bitmaps) for 86MB
IRAY 0.11 info : CUDA device 0: "Tesla C2050" (compute capability 2.0, 3034MB total, 2996MB available)
IRAY 0.12 info : CUDA device 1: "Tesla C2070" (compute capability 2.0, 6095MB total, 6048MB available)
IRAY 0.13 info : CUDA device 2: "Quadro 6000" (compute capability 2.0, 6095MB total, 5919MB available)
IRAY 0.12 info : CUDA device 1: frame buffer size 34MB
IRAY 0.13 info : CUDA device 2: frame buffer size 34MB
IRAY 0.11 info : CUDA device 0: frame buffer size 35MB
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windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
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gabrielefx
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Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

+1
nice rig!
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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merid888

hi karba, can you help me ? i been installed the gtx690, but for some reason i can't see it in the option octanerender, maybe a problem with the driver ? i been installed the dvd driver, 306.81 x64 bits
the quadro fx3700 is only for the monitor the driver is 310.90 x64 bits
add images
Attachments
no gtx690.JPG
gtx690 i can't see.JPG
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Elvissuperstar007
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Posts: 2507
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Location: Ukraine/Russia
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merid888 wrote:hi karba, can you help me ? i been installed the gtx690, but for some reason i can't see it in the option octanerender, maybe a problem with the driver ? i been installed the dvd driver, 306.81 x64 bits
the quadro fx3700 is only for the monitor the driver is 310.90 x64 bits
add images

remove the driver for professional cards fx3700
install the drivers for 690
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

@Karba

when you think to fix the memory issue in animations?

I have a short deadline.

I donno if my systems suffer of this issue, I want to be sure that there aren't any problems launching render sequences.

Anyone here tested Backburner?
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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merid888

hi elvis, thank you for comment, i been done that, remove the driver, i been retired the fx3700 and put in the first slot the gtx690, is the same result, i think so maybe could be the bios version, perhaps update the version ? i been treaty with the x58A-UD3R rev.1 motherborad, maybe is this motherboard old, what do you think elvis ?
the quadro fx3700 is recognized without problem in this motherboard
i will update the bios version and i'll comment soon
thank you !!!
cfrank78
Licensed Customer
Posts: 328
Joined: Sat Nov 17, 2012 11:44 pm

Hi Merid. I have the UDR3 too. EVGA GTX 690 worked withoud problems in all slots, when a friend gave it to me to test it!

Is the card recognized in the system itself? does it work in games?

Chris!
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

1.03 bug in metallic (without ior) vray material conversion

the converter always applies an ior value.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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merid888

cfrank78 hi, well i don't know why happen this, any way, i been change my motherboard x76-up4 today, i been installed all parts, fx3700 and gtx690 too, ssd 240, h70, 24 gb ram bus 1866 ddr3 corsair dominator gt, etc, etc.
i'll format will windows 7 and i'll install program to test, i think so without problem later to run octanerender standalone and octane for 3ds max
i'll comment tomorrow
thank you for your tips !!
darkline
Licensed Customer
Posts: 291
Joined: Wed Mar 07, 2012 11:56 pm

I have a big error with 3dsmax 2013 (64bit).

I've got a scene which I can load into the octane viewport fine, it's a large scene. But when I go to render a sequence properly it just hangs, never gets past 'processing geometry'. Render resolution is identical. Any thoughts?
Windows 7 64bit/ Intel 3930K/ ASUS Rampage IV/ GTX980ti x 2/ 64GB system RAM
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