hi awsjolie the sun never has passed the glass, you need trick with fallof , two values, i put the same value 0.5 and 0.5, the index is 1.52 for me, same of the glass
the opacity or change just the value 1 to 0.65 or 0.6 is like you wish pass the sun
how you did the wall and ceiling white ? i can't do it, can you share the setting ?
regards
OctaneRender® for 3ds max® v1.02[Test]
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hi ttaberna i been put 0 in the caustic blur and the sun not passed the glass i think so have a trick to do it
merid, that "saturation" you see is not such saturation. That´s what we call Radiosity. It´s caused by the light hitting the ceiling after bouncing from the red wall. In AO mode, light bounces are not calculated (that´s why AO mode is so fast), while in diffuse mode, path tracing and pmc, you get radiosity calculation. That´s how it works a raytracing/pathtracing render engine, and also that´s how light works in real life.merid888 wrote:test with version 1.0 octanerender for 3dsmax
the first image is direct light and AO
second image is pathtracing with 6000 maxsamples and 8 maxdepth, saturation is visible
third image is camera values
add image using caustic blur 0.002, the same result, saturation in the view i don't know why
thak you ttaberna for the tip, maybe you can response why i have saturation in the interior ?
thank you for response paquito, but i'm desagree with you, in the real life you see the walls red or orange or blue, not see the the ceiling red or orange,
depend of the light source perhaps window or door or another point light, i remember in previous version that not was a problem, any way, i think so implement more things but have details to fixed like saturation
i think so is a problem like vray, saturation is a problem every day
regards
thak you ttaberna for the tip, maybe you can response why i have saturation in the interior ?
thank you for response paquito, but i'm desagree with you, in the real life you see the walls red or orange or blue, not see the the ceiling red or orange,
depend of the light source perhaps window or door or another point light, i remember in previous version that not was a problem, any way, i think so implement more things but have details to fixed like saturation
i think so is a problem like vray, saturation is a problem every day
regards
Last edited by merid888 on Sat Dec 29, 2012 1:33 am, edited 1 time in total.
becouse that color depend of the hour, angule of sun, camera, etc, etc
thank you for comment
cheers
thank you for comment
cheers
in 1.02 the shortcuts to open octane viewports (either from a toolbar or from the quad) dont work..testing in max 2013 64 bit...
btw
HAPPY NEW YEAR TO ALL
.
Nildo
btw
HAPPY NEW YEAR TO ALL

Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!
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MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.