I think that the developers should give clear instructions on how to render the liquid in glass. And what method is physically correct in physically correct renderer.
True render. I know that method works. I'm not sure which method is right though. In the attached image the liquid settings are the same for all three, left one liquid is bigger, middle its the same size, right it's slightly smaller. As you can see the colour is different. I'm looking for someone to tell me how I do it so that the colour I'm seeing (and the refraction and caustics etc) are right.
This thread was last updated a year ago with someone asking for an explanation (I guess from the people who are coding the programme), how it should be done to get the best result.
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