OctaneRender for LightWave Initial Overview
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Oh wow, that looks so unbelievably cooljuanjgon wrote:Lightwave plugin has now all code to support animation. It also support Lightwave SDS and Displacement maps, Dinamics, etc.
User can use interactive render with animated scenes. It can work in two modes: one for animate only simple object transformations and cameras, that doesn't need to reload scene, and other with full scene update, that support deformations, dinamics, etc.
[vimeo]http://www.vimeo.com/53685796[/vimeo]
[vimeo]http://www.vimeo.com/53688615[/vimeo]
-Juanjo

This looks really really nice! I'm jumping on this as soon as it's out. Thanks a lot for supporting Lightwave this way guys! 

Win10 Pro 64-Bit | Geforce GTX 980 / 680 | 24 GB DDR3 RAM | i7 Hexacore 3.8 GHz
Nice work! Finally a reason for me to upgrade that LW10 to 11 aswell
I still do all my modelling in LW, so having Octane for fast checking everything before moving over to XSI and animation will be soo nice.

Win7, i7 980 Hexacore, 24GB RAM, 3xEVGA SC 670 GTX 4GB
About support for the 9.6, I think that it is going to be really hard. There are some important changes in the SDK that make it very problematic, specially for the interactive preview.rezman wrote:Will Lightwave 9.6 be supported?
For the first release I am going to focus in support LW 10.1, 11.0, 11.5 and future 12.0 when avaliable, in both x32 and x64 versions. I have all this versions running now without big problems.
There is only a minor problem with LW10.1 ... it doesn't support the custom conections in nodes, so user can connect for example a Octane environment node to a Octane camera input in render target, but i am going to detect it at rendertime to avoid crashes.
-Juanjo
I have all code to support any kind of shader tree with any complexity, reuse of multiple connected nodes, etc. The three Octane materials (Diffuse, Glossy and Specular) and the material mixer are working now without problems. Now I only need to code all other nodes to have all Octane shading (and lighting) system inside LW, a bit tedious process, but easy anyway. I will record a video this weekend when I have some new nodes available.
-Juanjo
-Juanjo