OctaneRender™ Standalone v1.0 RC 2 (obsolete)

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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ROUBAL
Licensed Customer
Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
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Hey guys, it is much simpler that that ! I save the mesh node (of the bus for example) as a macro, and it can be imported with all materials in any project !

All my objects have their materials set up separately in their individual ocs and saved as macros. They are imported as macros (and appear like obj) in the main project where their materials can be modified if needed.

:arrow: This said, I would really like to see no more memory consumption added when "improving" Octane, because I fear that I will not be able to complete my project if too much memory is required ! I still have to add many buildings, characters and vegetation in my London street !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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Synthercat
Licensed Customer
Posts: 284
Joined: Mon Aug 30, 2010 11:12 am
Location: Thessaloniki Greece

WOW So you just then use objectgroup to place a bus node in the new scene you are working. Also the bus node has it's own materials IN the mesh mode you import
Linux Mint 19.3 | GTX-1080Ti | AMD FX-8320 (OCed 4.4GHz) | 16GB RAM
_pepis
Licensed Customer
Posts: 36
Joined: Tue Apr 06, 2010 2:17 pm

Hi,
It is not working properly for me. When I installed newest nvidia drivers my problems began. beta301 (and older drivers) is still OK and work perfectly! But since 303 (newer drivers and CUDA 4.2?) i noticed problems with red "Redner failed" - is simply stop to render around 150-200 SLs.

My GFX is 290GTX and everythink worked fine with previous version....

Peter
_pepis
Licensed Customer
Posts: 36
Joined: Tue Apr 06, 2010 2:17 pm

Hello again,

Problems gone with newer version RC3 ;)
And of course I have GTX285, not 290 ;)

Thanks for a great piecie of software!
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