- Yes, I save with materials embedded.Are you saving mesh nodes with the materials embedded in the material node pins?
Do the same material setups fail to load on any object you use?
- I have made several cars in different obj, with same settings for some materials, specially textured specular glass on front lights, and the trouble is present on each car when saving/loading it as a macro ocm.
As always, it happens on very big models as almost all my models are big. I will try to build a simplified file showing the trouble.
Edit : I spent much time on experiments and making a simplified file. The result can't be the same as there are too many big textures that I dont want to provide. I have replaced some with procedural textures. I have noticed that the trouble with specular materials comes from the fact that I didn't created a macro for the Kernel settings, and the Kernel was not the same in the host scene : Pathtracing in the original file where I created the obj/ocm, and Direct lighting in the host scene.
In one test, the specular material has been turned into a diffuse material, but I couldn't reproduce the trouble.
