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Sweet! Using overrides are so incredible powerful Putting out those different mattepasses will be a breeze compared to relying on mental ray that takes ages for simple tasks like that!
The most material shaders are now converted.
Missing are the medium shaders, the slick and the falloff shader, whereby the falloff must be programmed complete.
When this is finished, i will add the camera shaders, the imager routine, the environment settings, the postprocessing...