Hi guys,
does the plugin also work with the 1.0 release? and if so - why do they advertise some special versions? Are these ones integrated directly in the program and have no more standalone gui? (that would be even better than having to export all the time...)
Octane exporter for C4D version 0.12b (current)
Moderators: ChrisHekman, aoktar
GREAT
I love Octane in Version 1.0 !
The last month I less use Octane.
It feel much faster and smoother !!!
The Export for Cinema 4D ist great, too!
But I missed Lights when I export.
Why this limitation must be?
EDIT: If I export materials, the color export. And Reflection (Mirror) is export,too.
But If I export transparenz, the color of the material is not exported and the transparenz is ignored.
The Color of lumination wasn't export, too
This could be export to the emitter !?!

I love Octane in Version 1.0 !
The last month I less use Octane.
It feel much faster and smoother !!!
The Export for Cinema 4D ist great, too!
But I missed Lights when I export.
Why this limitation must be?
EDIT: If I export materials, the color export. And Reflection (Mirror) is export,too.
But If I export transparenz, the color of the material is not exported and the transparenz is ignored.
The Color of lumination wasn't export, too

This could be export to the emitter !?!
C4D + ZBrush User
Use AMD Phenom 9850, GeForce 8600 256MB, 8GB
Use AMD Phenom 9850, GeForce 8600 256MB, 8GB
Yes, of course will the export plugin work with version 1.0. Nothing has really changed in the way exporters need to work. The image you have seen in the 1.0 release post is a screenshot of a new plugin in development (not by me) that will integrate Octane into C4D.macray wrote:Hi guys,
does the plugin also work with the 1.0 release? and if so - why do they advertise some special versions? Are these ones integrated directly in the program and have no more standalone gui? (that would be even better than having to export all the time...)
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
The material export via OBJ/MTL files is very limited, which is why you have to set up the materials in Octane. The materials exported during the initial export are just there to give you something to start with.JackMcRip wrote:GREAT![]()
I love Octane in Version 1.0 !
The last month I less use Octane.
It feel much faster and smoother !!!
The Export for Cinema 4D ist great, too!
But I missed Lights when I export.
Why this limitation must be?
EDIT: If I export materials, the color export. And Reflection (Mirror) is export,too.
But If I export transparenz, the color of the material is not exported and the transparenz is ignored.
The Color of lumination wasn't export, too
This could be export to the emitter !?!
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Maybe you can get the way with an extra "c4d-octane"-File. There ist written in some more infos about hte materials.abstrax wrote:The material export via OBJ/MTL files is very limited, which is why you have to set up the materials in Octane. The materials exported during the initial export are just there to give you something to start with.JackMcRip wrote:GREAT![]()
I love Octane in Version 1.0 !
The last month I less use Octane.
It feel much faster and smoother !!!
The Export for Cinema 4D ist great, too!
But I missed Lights when I export.
Why this limitation must be?
EDIT: If I export materials, the color export. And Reflection (Mirror) is export,too.
But If I export transparenz, the color of the material is not exported and the transparenz is ignored.
The Color of lumination wasn't export, too
This could be export to the emitter !?!
Cheers,
Marcus
The Name of the materials are right.
In the file you can write the name, and the settings.
In Octane the file is loading and starting a script, that import informations from the extension file.
Or if Octane don't support a script language, maybe this:
After C4D-Plugin save the extension file with the added information of the material. In Octane import the scene. Octane save the scene. An application start to change the octane file and fill in the material infos from extension C4D-Plugin writing file.
Last edited by JackMcRip on Wed Nov 28, 2012 11:58 pm, edited 2 times in total.
C4D + ZBrush User
Use AMD Phenom 9850, GeForce 8600 256MB, 8GB
Use AMD Phenom 9850, GeForce 8600 256MB, 8GB
Please read the Octane manual to understand how the export workflow works. In a nutshell: The exporter exports the scene as OBJ/MTL file combo. The materials in the MTL file are very limited and are meant to give the user a starting point. The user then sets up the materials in Octane (the material system in Octane works very different to the material system in C4D) and saves the scene and closes Octane. If you change the geometry in your C4D file and export again, Octane re-links the materials from the Octane scene file with the new geometry.JackMcRip wrote:Maybe you can get the way with an extra "c4d-octane"-File. There ist written in some more infos about hte materials.
The Name of the materials are right.
In the file you can write the name, and the settings.
In Octane the file is loading and starting a script, that import informations from the extension file.
Or if Octane don't support a script language, maybe this:
After C4D-Plugin save the extension file with the added information of the material. In Octane import the scene. Octane save the scene. An application start to change the octane file and fill in the material infos from extension C4D-Plugin writing file.
Again, please read the manual and try that workflow.
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Yes of course 
But maybe there is a way the get the material export more feeling like in C4D.
Colors, reflection strength, opacity, ect.
I am looking in the Octane file and search at the Material-Name. Here ist "mat".
I found and see that:
It is looking like it is possible to change the material settings after import in octane, and save with octane.
Maybe, with the C4D-Plugin!?
Please don't be angry at me.
I try to help

But maybe there is a way the get the material export more feeling like in C4D.
Colors, reflection strength, opacity, ect.
I am looking in the Octane file and search at the Material-Name. Here ist "mat".
I found and see that:
Code: Select all
<NodePin>
<typename>Mat</typename>
<id>1</id>
<pintype>20005</pintype>
<hasinternalnodegraph>true</hasinternalnodegraph>
<basenodeid>1</basenodeid>
<basenodepinid>0</basenodepinid>
<internalnodegraph>
<NodeGraph>
<name>Mat</name>
<currentnewnodeid>2</currentnewnodeid>
<currentnewnodepinconnectionid>1</currentnewnodepinconnectionid>
<nodes>
<Node>
<name>Mat</name>
<typename>glossy</typename>
<id>1</id>
<position>0 0</position>
<inputnodepins>
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<typename>diffuse</typename>
<id>0</id>
<pintype>20000</pintype>
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<name>diffuse</name>
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<nodes>
<Node>
<name>diffuse</name>
<typename>RGBspectrum</typename>
<id>1</id>
<position>0 0</position>
<parameters>
<rgbvalue>0.612066 0.612066 0.612066</rgbvalue>
</parameters>
<inputnodepins>
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<isloglincapable>false</isloglincapable>
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<resolution>0.001</resolution>
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<typename>floattexture</typename>
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<modified>true</modified>
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</NodeGraph>
</internalnodegraph>
</NodePin>
<NodePin>
Maybe, with the C4D-Plugin!?
Please don't be angry at me.
I try to help

C4D + ZBrush User
Use AMD Phenom 9850, GeForce 8600 256MB, 8GB
Use AMD Phenom 9850, GeForce 8600 256MB, 8GB
The OCS file format is not open and is subject to changes, which is why exporters should neither write nor modify OCS files. Of course, you can do whatever you want in your own plugins, but I won't change the exporter, because it's pretty much guaranteed to break in the future.JackMcRip wrote:Yes of course
But maybe there is a way the get the material export more feeling like in C4D.
Colors, reflection strength, opacity, ect.
...
It is looking like it is possible to change the material settings after import in octane, and save with octane.
Maybe, with the C4D-Plugin!?
Please don't be angry at me.
I try to help
Maybe keep an eye on this site, because there is currently an integration plugin for C4D in the making, which (hopefully) will allow you to do what you want.
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
sounds nicebecause there is currently an integration plugin for C4D in the making, which (hopefully) will allow you to do what you want

Thanks for your time and work!
C4D + ZBrush User
Use AMD Phenom 9850, GeForce 8600 256MB, 8GB
Use AMD Phenom 9850, GeForce 8600 256MB, 8GB
- indexofrefraction
- Posts: 178
- Joined: Wed Jul 25, 2012 9:53 am
to render from within c4d (like the max plug) ?abstrax wrote: ...
Maybe keep an eye on this site, because there is currently an integration plugin for C4D in the making, which (hopefully) will allow you to do what you want.
Marcus
that would be great !!!!
any rough release date for that?

Mac Pro (2012) 2x6 Core | 24GB | 1 x Geforce GTX580/3GB