Introducing the Octane for DAZ Studio plug-in

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

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rojharris
Licensed Customer
Posts: 62
Joined: Sat Nov 24, 2012 11:00 am

Oh for goodness sakes, stop teasing us and get this out! Come on people, we're gagging for it! And, its Christmas! I'm more excited about this than any other presents!
Akanaro
Licensed Customer
Posts: 16
Joined: Fri Jun 08, 2012 9:14 pm

Image

Before Christmas please!
Akanaro
Licensed Customer
Posts: 16
Joined: Fri Jun 08, 2012 9:14 pm

Is anything gonna happen with this before the new year? Just asking so I can stop checking in everyday in the hopes of getting my grubby little paws on this plugin. :/
rojharris
Licensed Customer
Posts: 62
Joined: Sat Nov 24, 2012 11:00 am

I really hope so. Just had a big job come in all to do in Daz Studio. Using Octane for it would be great :)
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larsmidnatt
Licensed Customer
Posts: 499
Joined: Tue Sep 25, 2012 12:28 pm

Akanaro wrote:Is anything gonna happen with this before the new year? Just asking so I can stop checking in everyday in the hopes of getting my grubby little paws on this plugin. :/
LOL same here. I don't even check the RC forums really since they come out to quick and don't really offer much for me. SO the main reason I check into the forum is to see how much longer I have to wait.

Someone in the daz forum even said Octane won't ever happen for DS LOL. I corrected them kindly :)

I can't wait to speed my workflow up...
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

larsmidnatt wrote:Someone in the daz forum even said Octane won't ever happen for DS LOL. I corrected them kindly :)
thanks for flying the flag there :)

of course i can only say it will happen. it would be a very expansive joke to work that hard and for such a long time to drop it after being almost done. there where a lot of problems and gazillions of troubles, paired with the intention to make that thing really stand out, so it needed waaay more time i ever thought. it is not about the money, but was made up from enthusiasm for octane and its possibilities within daz studio (and with a lot blue eyes), all leading to extend development time again and again. but i'm still sure, the outcome will compensate for the long time wait.

so what about the "when"; i said i was hoping for any time before christmas, since i know these holidays are a perfect time to play with some shiny new toys. but i think i will fail to keep the promise :oops:
the 1.0RC development might be settled within the next few days, but i still need some feedback from the beta testers, most probably they'll find some overseen bugs, and apart from that otoy needs to set up a manual, an installer, prepare the web shop, ... and since these guys have well deserved their holidays (unlike me :roll:), i doubt that all that will work out until 24th evening.

so still in 2012?
well, i currently spend every awake hour (many) to make it happen.
so plz don't give up on it, as i won't give up on getting it done...
The obvious is that which is never seen until someone expresses it simply

1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
sternbach
Licensed Customer
Posts: 12
Joined: Sat Nov 17, 2012 10:06 pm

t_3 wrote:
larsmidnatt wrote:Someone in the daz forum even said Octane won't ever happen for DS LOL. I corrected them kindly :)
thanks for flying the flag there :)

of course i can only say it will happen. it would be a very expansive joke to work that hard and for such a long time to drop it after being almost done. there where a lot of problems and gazillions of troubles, paired with the intention to make that thing really stand out, so it needed waaay more time i ever thought. it is not about the money, but was made up from enthusiasm for octane and its possibilities within daz studio (and with a lot blue eyes), all leading to extend development time again and again. but i'm still sure, the outcome will compensate for the long time wait.

so what about the "when"; i said i was hoping for any time before christmas, since i know these holidays are a perfect time to play with some shiny new toys. but i think i will fail to keep the promise :oops:
the 1.0RC development might be settled within the next few days, but i still need some feedback from the beta testers, most probably they'll find some overseen bugs, and apart from that otoy needs to set up a manual, an installer, prepare the web shop, ... and since these guys have well deserved their holidays (unlike me :roll:), i doubt that all that will work out until 24th evening.

so still in 2012?
well, i currently spend every awake hour (many) to make it happen.
so plz don't give up on it, as i won't give up on getting it done...
If it helps, I can offer you a Peter-Tester :)

cheers,

Peter
-
sw: modo 601, PS Cs6Ext, Mari 1.6, Octane 1.00
Sighman
Octane Plugin Developer
Posts: 1112
Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

What I would like to know is why not start a public beta now? I am sure that we all want to help you build a successful product. Or is it your intention to skip a public beta and go straight into release? I would rather have something now that I can play with and give feedback on rather than wait another month. Sorry, but I think we are all chomping at the bit here...
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
rcallicotte
Licensed Customer
Posts: 84
Joined: Wed Jun 02, 2010 1:57 pm

Having developed before, I'd say just do a good job by thinking about it and implementing it when it's finished. As long as you are working on it consistently, it will happen. Can't please everyone.
badmilk69
Licensed Customer
Posts: 122
Joined: Sat Sep 03, 2011 4:24 am

Many people will choose Daz Studio plug-in over Poser plug-in, just because Daz Studio Pro is free now, so take your time and your product will be a success. I have not decided yet what'll buy but time will tell.
i7 2600, 16 GB RAM, 2x Evga 670 SC 4gb, dual boot win7/osxML, 2 SSDs, 3 HDs.
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