Hi Radiance,
I just discover this topic. I wish you better moments.
Take care of you.
Best regards,
Philippe.
eta on beta 2.3 ?
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French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Get well man, it's surprising that you got operation and still manage to be active in forum..
Calm down, we are all excited about what happening here in Octanes world and how you change the world of rendering, but you'll have to find some more time to relax..this is serious stuff, and you'll risk too much if you don't...
All the best Andrian.
Calm down, we are all excited about what happening here in Octanes world and how you change the world of rendering, but you'll have to find some more time to relax..this is serious stuff, and you'll risk too much if you don't...
All the best Andrian.
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
MLT stands for Metropolis Light Transport, an algorithm that helps solve some difficult areas for raytracing. It is very good in some situations that traditional raytracers struggle with, such as scenes lit with indirect light or very small light sources. It also eliminates the problem of the 'fireflies' that appear in some scenes.
Also things like caustics are also greatly sped up.
From what Radiance has said on the forums, he has some ideas to improve on MLT, so what ends up in octane may have a different name in the end
Also things like caustics are also greatly sped up.
From what Radiance has said on the forums, he has some ideas to improve on MLT, so what ends up in octane may have a different name in the end

| Desktop: GTX480 + 8800GTS 320MB, q9550, 4GB RAM | Laptop: Quadro FX 880M 1GB, i7 820m, 4GB RAM |
sounds goodScog wrote:MLT stands for Metropolis Light Transport, an algorithm that helps solve some difficult areas for raytracing. It is very good in some situations that traditional raytracers struggle with, such as scenes lit with indirect light or very small light sources. It also eliminates the problem of the 'fireflies' that appear in some scenes.
Also things like caustics are also greatly sped up.
From what Radiance has said on the forums, he has some ideas to improve on MLT, so what ends up in octane may have a different name in the end
thanks
Win7 x64 - I7 920@4Ghz - 6Go DDR3 - GTX470
For those who are interested, follow that link: http://rivit.cs.byu.edu/a3dg/publicatio ... torial.pdf
You'll found there, a nice explanations about MLT and how exactly it helps the renderer.
And for those who don't care about numbers, see that examples:
Bidirectional path tracing:
Metropolis light transport:
Just to point out, Octane uses brute (single) pathtracing, and yet outperform many render engines ...
As people say: one picture worth as thousand words..
You'll found there, a nice explanations about MLT and how exactly it helps the renderer.
And for those who don't care about numbers, see that examples:
Bidirectional path tracing:

Metropolis light transport:

Just to point out, Octane uses brute (single) pathtracing, and yet outperform many render engines ...
As people say: one picture worth as thousand words..

Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
one thing to remember is that we aren' t implementing MLT as in the usual MLT.
we're bulding something new more suitable for GPUs.
You'll find out when we launch the first beta 2.3 RCs.
Radiance
we're bulding something new more suitable for GPUs.
You'll find out when we launch the first beta 2.3 RCs.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB