eta on beta 2.3 ?

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ROUBAL
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Hi Radiance,

I just discover this topic. I wish you better moments.
Take care of you.

Best regards,

Philippe.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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pckmark
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I am very glad to hear that you are ok!

I hope for a smooth recovery, and that your family will take good care of you.

Best Wishes
-Mark
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corleone22
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Get well man!!
andrian
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Get well man, it's surprising that you got operation and still manage to be active in forum..
Calm down, we are all excited about what happening here in Octanes world and how you change the world of rendering, but you'll have to find some more time to relax..this is serious stuff, and you'll risk too much if you don't...

All the best Andrian.
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jakchit
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God bless you radiance and get well soon. I was wondering what was up with development and now I understand.

take it easy
Jack
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sam75
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I was reading the first page, can someone tell me what is MLT and how it's going to be useful for us ?
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Scog
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MLT stands for Metropolis Light Transport, an algorithm that helps solve some difficult areas for raytracing. It is very good in some situations that traditional raytracers struggle with, such as scenes lit with indirect light or very small light sources. It also eliminates the problem of the 'fireflies' that appear in some scenes.
Also things like caustics are also greatly sped up.
From what Radiance has said on the forums, he has some ideas to improve on MLT, so what ends up in octane may have a different name in the end :)
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sam75
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Scog wrote:MLT stands for Metropolis Light Transport, an algorithm that helps solve some difficult areas for raytracing. It is very good in some situations that traditional raytracers struggle with, such as scenes lit with indirect light or very small light sources. It also eliminates the problem of the 'fireflies' that appear in some scenes.
Also things like caustics are also greatly sped up.
From what Radiance has said on the forums, he has some ideas to improve on MLT, so what ends up in octane may have a different name in the end :)
sounds good

thanks
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andrian
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For those who are interested, follow that link: http://rivit.cs.byu.edu/a3dg/publicatio ... torial.pdf
You'll found there, a nice explanations about MLT and how exactly it helps the renderer.

And for those who don't care about numbers, see that examples:
Bidirectional path tracing: Image
Metropolis light transport: Image
Just to point out, Octane uses brute (single) pathtracing, and yet outperform many render engines ...

As people say: one picture worth as thousand words.. :D
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
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radiance
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one thing to remember is that we aren' t implementing MLT as in the usual MLT.
we're bulding something new more suitable for GPUs.

You'll find out when we launch the first beta 2.3 RCs.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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