
OctaneRender® for 3ds max® v1.0 beta 3.00[Test]
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Thank you Boss!
:)

Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
hey is there a way to keep both material editors open, slate and material - just to speed up material assigning - don't know about you but I found slate material editor to be pretty useful having everything visually set up, much faster workflow than with standard ...
Mapscaler modifier tends to crash or remove the movable proxy object that is rendered in octane window - uvw mapping also sometimes updates sometimes not - there are problems like that with most parametric objects, it updates when you turn off and on the modifier - that fixes it, because sometimes it doesn't update on update scene button, and doesn't update on a complete close and open of octane window and render settings
it's probably all due to the new movable proxy setting, needs more polishing - I was rendering the whole time while modelling stuff, and it got unstable pretty quickly, crashed around ten times, 2-3 times system freezes to death
but it's fun when it works, I was abusing the proxy trying to make it work with other scripts and plugins not even native to 3dmax
greeble plugin works nicely now, thanks Karba!
I am going to abuse falloff on everything now
- wasn't sure what to do with it until I saw the setting from gabrielfxs screenshot, mix materials and fallof as the amount, works wonders, some more tips welcome?
I tried playing with emission and fallof, inverting it, trying to reverse the glow effect, so it looks like a lamp shade, didnt get the result I was looking for - will that even work, inverting the fallof?
Mapscaler modifier tends to crash or remove the movable proxy object that is rendered in octane window - uvw mapping also sometimes updates sometimes not - there are problems like that with most parametric objects, it updates when you turn off and on the modifier - that fixes it, because sometimes it doesn't update on update scene button, and doesn't update on a complete close and open of octane window and render settings
it's probably all due to the new movable proxy setting, needs more polishing - I was rendering the whole time while modelling stuff, and it got unstable pretty quickly, crashed around ten times, 2-3 times system freezes to death
but it's fun when it works, I was abusing the proxy trying to make it work with other scripts and plugins not even native to 3dmax
greeble plugin works nicely now, thanks Karba!
I am going to abuse falloff on everything now

I tried playing with emission and fallof, inverting it, trying to reverse the glow effect, so it looks like a lamp shade, didnt get the result I was looking for - will that even work, inverting the fallof?
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
Very promising... Can't wait for à stable version !
Thanks for your efforts !
Thanks for your efforts !

YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
I set up a scene it loads ok without movable objects, but there's no change between frames. So if I load frame 5 it looks like frame 0. This used to work ok in the previous version.
Now if I change all items to moveable objects that MUST move (about 15 or so) it opens the view port after a few minutes (used to take less than a minute) keeps loading the scene for about 10 mins and then exhausts all 16GB of Ram and crashes Max?? Does this sound right?
Now if I change all items to moveable objects that MUST move (about 15 or so) it opens the view port after a few minutes (used to take less than a minute) keeps loading the scene for about 10 mins and then exhausts all 16GB of Ram and crashes Max?? Does this sound right?
Win 7 64 | 3 x GTX 580 | i7 950 | 24GB
Can I have your scene? (only geometry)petermax wrote:I set up a scene it loads ok without movable objects, but there's no change between frames. So if I load frame 5 it looks like frame 0. This used to work ok in the previous version.
Now if I change all items to moveable objects that MUST move (about 15 or so) it opens the view port after a few minutes (used to take less than a minute) keeps loading the scene for about 10 mins and then exhausts all 16GB of Ram and crashes Max?? Does this sound right?
[email protected]
When I just render a scene I only see the movable objects. If I used the interactive Viewport one time before then the render button works as it should.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
- jan kudelasek
- Posts: 189
- Joined: Thu May 13, 2010 3:25 pm
- Contact:
Hi Karba,
here is another test of nature. I have problem with materials, when I add other geometry, this geometry has not correct materials. For example naked bushes (on the right side) may have dark material like bushes with leaves. When i add some tree the situation is same - incorrect material.
If you want a will send you whole scene
Thanks a lot.
Jan
here is another test of nature. I have problem with materials, when I add other geometry, this geometry has not correct materials. For example naked bushes (on the right side) may have dark material like bushes with leaves. When i add some tree the situation is same - incorrect material.
If you want a will send you whole scene
Thanks a lot.
Jan
W7 / Quad Core Xeon E5405 / 24G / Asus ENGTX 480, 580 / http://www.allcity.cz / https://www.facebook.com/pages/Allcity/ ... e=bookmark