OctaneRender™ Standalone v1.0 beta2.58e (obsolete)

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GeoPappas
Licensed Customer
Posts: 429
Joined: Fri Mar 26, 2010 5:31 pm

Tamupino wrote: I've been out of the Octane scene for awhile because of the lack of instancing support from 3Ds. Did later releases fix this?
No, instances are supposed to be in the next release.
kavorka
Licensed Customer
Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

koiranos wrote:do I have to uninstall the 2.57 version in order to install the 2.58e?
No, it will install to a new directory (at least how it works for me)
I keep a couple versions back installed in case something breaks and I need an older version.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
skibbbi
Licensed Customer
Posts: 68
Joined: Sat Nov 19, 2011 12:14 am
Location: Poland, Pruszków
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koiranos wrote:do I have to uninstall the 2.57 version in order to install the 2.58e?
Hi,

Installer install 58e in new separate folder.
Win Vista 32 | Geforce GTX 480 1535MB | AMD Phenom 9650 Quad 2.30GHz | 4GB | Octane 1.20
In the translation from Polish to English helped Google Translate
walker20
Licensed Customer
Posts: 3
Joined: Wed May 09, 2012 8:25 pm

Hi,

Does it actually work with a gtx680? I've bought a new gtx680 and it says 'failed' when I click the obj... driver version 301.42, gigabyte GV-N680D5.

Regards,
Rob
walker20
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Posts: 3
Joined: Wed May 09, 2012 8:25 pm

Oops... I'm sorry, I should sometimes click the next page button when reading forums... the Kepler build works of course...

Thx! :)
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roeland
OctaneRender Team
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Joined: Wed Mar 09, 2011 10:09 pm

marcio_max wrote:For me, I get this error when I will try open scene in the standalone version.
Do you get the same error in the previous version?

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Roeland
koiranos
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Joined: Tue Mar 20, 2012 3:26 pm

kavorka and skibbbi thank you for your replies!! :D
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smicha
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Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

2.58e works fine on my machine. No crashes or any slowdowns. Seems to be more stable than 2.58c.
Thanks.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Gryshnak
Licensed Customer
Posts: 9
Joined: Wed Apr 04, 2012 9:12 pm

As a humble home user/hobbyist, I'd like to say the drag-n-drop capability has made a world of difference already. Thanks guys! :D
Windows 10 Pro 64-bit, i5-4670K @ 3.4Ghz, 32GB RAM, GTX1060 (6GB).
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marcio_max
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Posts: 132
Joined: Mon Dec 05, 2011 12:17 pm
Location: Aracatuba/SP/Brazil

roeland wrote:
marcio_max wrote:For me, I get this error when I will try open scene in the standalone version.
Do you get the same error in the previous version?

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Roeland
Roeland, I think the problem is in 3ds Max 2013. Why did a test with version 2012 and everything went fine without problems.
| Windows 8 Pro x64 | Octane for 3ds Max/Standalone | i7 860 | 12GB RAM | 1x EVGA GTX 670 4GB / 2x EVGA GTX 670 2GB | Cooler Master HAF 932 |
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