So oki, with alpha channel on, the bug on deep channel go away, but why need alpha channel on an image that not have alpha channel (full geometry on screen, for me now it's a workaround, not a fix, still have something strange. I know, before I fix a bug in a shader as say the same thing to artist

For the benchmark scene have used, to have 8192 samples on my previous card (GTX 480 1.5G), it take 32min, here 41 min

Roeland, if you can say something also about my last post about idea and co, and tell us where you go with Octane, it'll be interesting. For now, I need to use Cycle vs Octane to had some extra passes for compositing, but cycle is full integrated inside blender (Octane's plugins for blender ? ), for now less powerfull, but more user friendly (timeline, instances and co). And I know that Brecht was one of yours devellopers. As I said, your product is really good, but the pipeline is quite hard and not really powerfull for production at this time. So could you say me, that is the future of Octane ( I saw you remove from features pages the support of rib, that's the first thing that decide me to buy Octane, cause I know well renderman and have lot of idea for production pipeline ).
Best Regards,
Matt
PS : I know I'm a quite hard sometime, but I do the same with other beta test engine (Guerilla render that's our internal engine, Atomkraft and co but without buying the engine, free access). It's a way to push the product up and I want Octane goes up and up
