colab Augusto Venturi / christophe desse : kaneda on bike
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
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Any images already published on the gallery will be removed if the original author asks us to do so.
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For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Hey, beautiful work on this Chris! Augustos model as well. Seeing your thread on cgtalk is what introduced me to Octane in the first place; without that I probably wouldn't of known for a long time. So thanks. Wish I could be in a usergroup but I live up in Maine atm haha. I'm also looking forward to self-illumination/mesh emitters, but that should also be out in the 2.3 version. Goodluck
i7 930 | 6GB DDR3 | 2x Evga 470GTX | Windows 7 x64
It's a top-notch combination. Great model and great texture/ lighting.
Love it.
Uh...actually, the only tiny little thing that bothers me, which could be just personal preference,
is that the skin tone looks bit over blue-grayish. I know under the shade or with bluish lighting
the skin tone would tend to have bit of blue hue, but this looks more like a toy paint of skin.
If that's what it is intended to be.
Love it.
Uh...actually, the only tiny little thing that bothers me, which could be just personal preference,
is that the skin tone looks bit over blue-grayish. I know under the shade or with bluish lighting
the skin tone would tend to have bit of blue hue, but this looks more like a toy paint of skin.
If that's what it is intended to be.
Windows 7 64bit | Maya 2010 64 bit (main) | Maya 2011 | Intel i7-920 | Nvidia Quadro FX1800 | Nvidia GTX480
i am finally done with it ..
i would not post the pictures here out of respect for the fine peoples at refractive software as i did not render the final images in octane
you can see them in my cgportfolio :
http://xtrm3d.cgsociety.org/gallery/
and no !! i ma not ditching octane
just waiting for a couple more features
at least a transparent floor that catch shadow and and reflection
and light casting material
i would not post the pictures here out of respect for the fine peoples at refractive software as i did not render the final images in octane
you can see them in my cgportfolio :
http://xtrm3d.cgsociety.org/gallery/
and no !! i ma not ditching octane

just waiting for a couple more features
at least a transparent floor that catch shadow and and reflection

my little wip thread :
http://render.otoy.com/forum/viewtopic.php?f=6&t=28420
http://render.otoy.com/forum/viewtopic.php?f=6&t=28420