OctaneRender® for 3ds max® v1.0 beta 2.57[OBSOLETE]]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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pixelrush
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Posts: 1618
Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

As far as I know there is no motion blur in Octane yet, except for the turntable animation ie rotational blur.
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Octane v1.55
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8Eggar8
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Joined: Fri May 28, 2010 6:42 pm

just curious. I assume no standard MAX material creation Translates in any form, over into the active Octane Live Previewer, right? All materials that were made anywhere prior by others will not come over as any standard diffuses? (without any of the octane enhancements,) if so, is there a point in the future there will be a half way translation from one to the other? even with a octane replacement lightsource for every max lightsource encountered as well? So much is done by others where I work with just the stand-alone MAX with materials and lighting that will be floating by my workstation from time to time, and I was just wondering if there would ever be some kind of happy medium in where each material that was already created in MAX wouldn't have to be recreated from start and vice versa to others that may be working on the same project at where I work. Thank you
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Octane V1 - 2.46 - CUDA 4.11 - OBJ's from Rhino4
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j7th
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Posts: 124
Joined: Thu May 20, 2010 7:22 pm

Wish "invisible" checkbox for OctaneLight like for Vraylight
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gabrielefx
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Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

Hi Karba,

when do you think to release the new upgrade?
I need the ies texture feature enabled because I have to start a new work where I will use massively ies lights. Now I can't use them because the body light is rendered.

Please.
Thank you.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
wxyz
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Posts: 68
Joined: Wed Nov 30, 2011 6:20 pm

My render looks great in the first 5%...how can I save the animation render at this point? What determines how long the render takes? It seems like there is no image improvement in the next 95% of the render?
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face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

That is dependent how complex the scene is.
If you have a result you like at x samples, set the maxsamples to this value and the render will stop...

face
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wxyz
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Posts: 68
Joined: Wed Nov 30, 2011 6:20 pm

Thanks, will try. Are the maxsamples shown on the preview only?
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FamilyGuy
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Joined: Thu Apr 08, 2010 12:23 pm
Location: Poland

Sorry for stupid question but I can't save image with alfachannel. I check this option in settings but I only get black background with very ragged pixels on edges.
Attachments
alfa.jpg
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FamilyGuy
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Posts: 147
Joined: Thu Apr 08, 2010 12:23 pm
Location: Poland

Alpha Channel sucks!!! And thanks for answer Octane Render team. Two days of waiting and no one help me.

I did more tests and it's a bug.
Attachments
Material ID alha on.png
Material ID alpha off.png
Alpha chanel on.png
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gabrielefx
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Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

FamilyGuy wrote:Alpha Channel sucks!!! And thanks for answer Octane Render team. Two days of waiting and no one help me.

I did more tests and it's a bug.
you saved these images from the Max framebuffer? You haven't to duplicate the Octane framebuffer and then save the image from the Max framebuffer (it's a bug).
You have to click the render button of Max and then save your image.

I did today a test saving a 24bit+alpha png and it was ok.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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