OctaneRender® for 3ds max® v1.0 beta 2.57[OBSOLETE]]
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Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
just curious. I assume no standard MAX material creation Translates in any form, over into the active Octane Live Previewer, right? All materials that were made anywhere prior by others will not come over as any standard diffuses? (without any of the octane enhancements,) if so, is there a point in the future there will be a half way translation from one to the other? even with a octane replacement lightsource for every max lightsource encountered as well? So much is done by others where I work with just the stand-alone MAX with materials and lighting that will be floating by my workstation from time to time, and I was just wondering if there would ever be some kind of happy medium in where each material that was already created in MAX wouldn't have to be recreated from start and vice versa to others that may be working on the same project at where I work. Thank you
MSI NF980-G65 AM3 NVIDIA nForce 980a AMD Motherboard - AMD Athlon II X4 620 (Overclocked to 3.2ghz)
(2)GTX460's, (1)BFG gtx260, OCZ 60GB SSD, KINGWIN 1000W Power, HAF 932 Full Tower, XP64
Octane V1 - 2.46 - CUDA 4.11 - OBJ's from Rhino4
(2)GTX460's, (1)BFG gtx260, OCZ 60GB SSD, KINGWIN 1000W Power, HAF 932 Full Tower, XP64
Octane V1 - 2.46 - CUDA 4.11 - OBJ's from Rhino4
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
Hi Karba,
when do you think to release the new upgrade?
I need the ies texture feature enabled because I have to start a new work where I will use massively ies lights. Now I can't use them because the body light is rendered.
Please.
Thank you.
when do you think to release the new upgrade?
I need the ies texture feature enabled because I have to start a new work where I will use massively ies lights. Now I can't use them because the body light is rendered.
Please.
Thank you.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
That is dependent how complex the scene is.
If you have a result you like at x samples, set the maxsamples to this value and the render will stop...
face
If you have a result you like at x samples, set the maxsamples to this value and the render will stop...
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
you saved these images from the Max framebuffer? You haven't to duplicate the Octane framebuffer and then save the image from the Max framebuffer (it's a bug).FamilyGuy wrote:Alpha Channel sucks!!! And thanks for answer Octane Render team. Two days of waiting and no one help me.
I did more tests and it's a bug.
You have to click the render button of Max and then save your image.
I did today a test saving a 24bit+alpha png and it was ok.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB