OctaneRender® 1.025 beta2.57 release [obsolete]

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thomaslee1312
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When will Octane render support Cuda 4.1...

I found Arion had released a new 1.6 version based on Cuda, and there will no longer limit the numbers of images.

Will Octane render also fix this?
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pixelrush
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AFAIK cuda 4.1 drivers are still in RC status for a few weeks yet.
I think Refractive will want to get beta 2.6 out though before worrying about 4.1 compatibility issues.
Not sure but I imagine the number of textures is tied to hardware rather than cuda.
I didn't notice anything re textures when looking at the change list recently but....
Last edited by pixelrush on Wed Jan 18, 2012 3:24 am, edited 1 time in total.
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romrom74
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To Radiance and team,
to be trully phisically correct then, Octane should then implement polarization of light in its light wave spectral transport, so we could then play with "real polarizing" filters on camera in order to tweak diffuse and specular reflectance accordingly to the brdf of the surfaces we're rendering, like we do in real photography (+ tons of cool features that come with it, diffraction, etc...)
I could really use such features...
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Monex
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thomaslee1312 wrote:When will Octane render support Cuda 4.1...

I found Arion had released a new 1.6 version based on Cuda, and there will no longer limit the numbers of images.

Will Octane render also fix this?
They don't use the GPU for unlimited textures, objects or materials, they use the CPU.
(look under unlimited objects,
And if you cannot make your scene fit in your GPU memory, you can still render it on the CPU at a very nice speed - Arion's speed.
-> http://www.randomcontrol.com/newsletter-2011-12-25)
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thomaslee1312
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Monex wrote:
thomaslee1312 wrote:When will Octane render support Cuda 4.1...

I found Arion had released a new 1.6 version based on Cuda, and there will no longer limit the numbers of images.

Will Octane render also fix this?
They don't use the GPU for unlimited textures, objects or materials, they use the CPU.
(look under unlimited objects,
And if you cannot make your scene fit in your GPU memory, you can still render it on the CPU at a very nice speed - Arion's speed.
-> http://www.randomcontrol.com/newsletter-2011-12-25)
thank you for your replies, I have almost forgot Arion use CPU in the same time. But I tried Arion 1.5, it has the same limitation problem as Octane render.
And it is OK now in Arion 1.6, I have tried. So I think it will be the trouble about the Cuda version.
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roeland
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Hello,

Forgot to mention it in the OP, but we also fixed loading of OBJ files with non-ASCII characters in the path. Can anyone confirm this is working?

--
Roeland
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jamnique
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roeland wrote:Hello,

Forgot to mention it in the OP, but we also fixed loading of OBJ files with non-ASCII characters in the path. Can anyone confirm this is working?

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Roeland
Seems to be working here. Although i had less luck trying to export a scene where one of the objects had polish characters via plugin.
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t_3
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it seems like the last versions don't release the gpu after the rendering has finished. this prevents the gpu(s) from entering powersave modes, keeping temperatures and power consumption high. is this intended?
The obvious is that which is never seen until someone expresses it simply

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roeland
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t_3 wrote:it seems like the last versions don't release the gpu after the rendering has finished. this prevents the gpu(s) from entering powersave modes, keeping temperatures and power consumption high. is this intended?
No, we didn't intend to change that, since when have you noticed this?

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Roeland
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t_3
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roeland wrote:
t_3 wrote:it seems like the last versions don't release the gpu after the rendering has finished. this prevents the gpu(s) from entering powersave modes, keeping temperatures and power consumption high. is this intended?
No, we didn't intend to change that, since when have you noticed this?

--
Roeland
at least since 2.56; but before you look into it, i'll do some tests with other/older versions and nvida driver versions to make sure, that this is no driver or settings problem...
The obvious is that which is never seen until someone expresses it simply

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