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3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Karba
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truerender wrote:It is possible to make Super-Blend-Material, I mean the same mix material, not two materials, but ten оr about?
(Analogue material of V-ray)
I am not sure this is a good idea.
In most cases you have to keep a material as simple as possible.
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gabrielefx
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truerender wrote:It is possible to make Super-Blend-Material, I mean the same mix material, not two materials, but ten оr about?
(Analogue material of V-ray)
you can stack mix materials. I stacked a maximum of two to create a led display
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GDRS
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gabrielefx wrote:
GDRS wrote:Another one

On animation from a skeleton or biped if you assign skin modifier and displace binding at the same time on the mesh or model on octane viewport the result mesh is rotated in 90 horizontal!!!
good to know it.
please test the 64 bit release too and all Max animation functions.

Several crashes on animation modifiers especially on common combinations we use in our pipeline.

I will personally try to recreate each one of them but in a later time due to heavy workflow this month.
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gabrielefx
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GDRS wrote:
gabrielefx wrote:
GDRS wrote:Another one

On animation from a skeleton or biped if you assign skin modifier and displace binding at the same time on the mesh or model on octane viewport the result mesh is rotated in 90 horizontal!!!
good to know it.
please test the 64 bit release too and all Max animation functions.

Several crashes on animation modifiers especially on common combinations we use in our pipeline.

I will personally try to recreate each one of them but in a later time due to heavy workflow this month.
send your scene to Karba
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
dawe
Licensed Customer
Posts: 178
Joined: Sun Nov 27, 2011 11:28 pm

Gabrielfx, You forgot the problem with the world space modifiers I wrote about. Verry anoying bug!

Best
Daniel
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gabrielefx
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dawe wrote:Gabrielfx, You forgot the problem with the world space modifiers I wrote about. Verry anoying bug!

Best
Daniel
I added your issue in the bug list
Please send your scene to Karba

Could you check all Max modifiers?

Thank you
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
dawe
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Joined: Sun Nov 27, 2011 11:28 pm

Thanks. I will check all modifiers next week when I´m at the office. but it´s easy to recreate.. just make a sphear, away from the center and add a wsm to it and render to see the bug.

Daniel
dawe
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Joined: Sun Nov 27, 2011 11:28 pm

On my wish list: Same type of multi matte pass as V-ray has. Simply sets red, green and blue matte up with any object or material ID.
As it is now with material ID that is implemented is no use for me without support for Coverage-pass, or have I missed something?

best
Daniel
KaroBastardKiter
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Posts: 132
Joined: Mon Sep 19, 2011 8:53 am
Location: London, UK

BUG: 3ds max 2012 x64:

Rendered an image
Stopped it before it finishes
Closed the Rendering Window

reopening the viewport OR starting a new render --> max crashes
Alienware M17x R3 | GTX 460M | Quad 2.0 GHz | 8 GB
Win 7 x64 | Blender 2.59 | Octane
KaroBastardKiter
Licensed Customer
Posts: 132
Joined: Mon Sep 19, 2011 8:53 am
Location: London, UK

1WISH: focus pick
2WISH: set image dimensions in viewport
3WISH:zoom/pan image in the viewport
3WISH: buttons in the top of the viewport not in the bottom (-> if i want to save an image of a viewport which is bigger than my own screen i can't, the button always ends outside my view and i cant move it back in)
Alienware M17x R3 | GTX 460M | Quad 2.0 GHz | 8 GB
Win 7 x64 | Blender 2.59 | Octane
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