OctaneRender® for 3ds max® v1.0 beta 2.56 [OBSOLETED]
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- jamestmather
- Posts: 112
- Joined: Fri Jan 22, 2010 7:04 pm
Congrats to the Refractive guys - fantastic work. Beautifully integrated. Hats off.
- jamestmather
- Posts: 112
- Joined: Fri Jan 22, 2010 7:04 pm
MaTtY631990 wrote:Change diffuse slot type to texture and load an image texture node then load a texture map into that slot.
Thanks MaTtY631990. Appreciated.
My magic started from convertion 2 Octane materials, you can all see even if 1min render.

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3x I7/16gb/GTX570/XFX5870/GTX Titan
- jamestmather
- Posts: 112
- Joined: Fri Jan 22, 2010 7:04 pm
Is anyone else having trouble getting DOF to work?
I set camera target. set the stop to f1 in both the camera and the renderer panel - seems to make no difference. Any other ideas?
I set camera target. set the stop to f1 in both the camera and the renderer panel - seems to make no difference. Any other ideas?
It´t might be related!jamestmather wrote:Is anyone else having trouble getting DOF to work?
I set camera target. set the stop to f1 in both the camera and the renderer panel - seems to make no difference. Any other ideas?
I got serious blurry textures, might be lazy mew not reading manual

3x I7/16gb/GTX570/XFX5870/GTX Titan
DirectLight, pathtracing or both?jamestmather wrote:Is anyone else having trouble getting DOF to work?
I set camera target. set the stop to f1 in both the camera and the renderer panel - seems to make no difference. Any other ideas?
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Both, buth it´s fixeble, mew hate blur..face wrote:DirectLight, pathtracing or both?jamestmather wrote:Is anyone else having trouble getting DOF to work?
I set camera target. set the stop to f1 in both the camera and the renderer panel - seems to make no difference. Any other ideas?
face
Blur, love lack of blur, must be related.
3x I7/16gb/GTX570/XFX5870/GTX Titan