Nvidia Fermi Octane Competition (CLOSED)

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ROUBAL
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Hi,
Here is a new entry.
No watercolors without water and the classical jam jar ! ;)

This scene has been rendered with 64000 samples per pixel, in around 10 hours. Rendering with Pathtracing was necessary because of half-transparent materials. As the transparency effects with Directlighting didn't allow to setup the materials, the whole setup has been done with Pathtracing enabled.

It was really difficult to setup because the glass area has been very noisy for a long time and it was not easy at all to see the effects of the settings. Getting details in the jam area required much light, and so I fear that the other parts of the scene are a bit over lit. Despite the very long rendering, many remaining hot pixels have been removed.

The main things that I wanted to achieve were the water wave and the dilution effect of the paint, at the tip of the brush. I hope that it is believable enough.

As there are three transparent materials and four transparent surfaces (glass, water and diluted paint) and because the water and the diluted paint effect are behind transparent surfaces, it was difficult to select them. So I have added invisible objects under the table using the same materials. It allows to select the materials without using the scroll cursor of the GUI, which is not responsive enough on my machine.

@Diogo : to get rid of the black bottom, I have increased the light and set the alpha of the glass around 50%. I encountered the same effect with Indigo, with glass materials very close to the table surface. I don't know if it is the same problem here, though. I have not yet experimented with the specular ray depth... it can be a clue also, as there are several transparent surfaces.
Attachments
Watercolors_27H.png
Watercolors_27P.jpg
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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radiance
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Hi,

why is your bump map so bad on the table ? is your image too low resolution ?
also, you should use the render at 2x or 4x, then downscale technique to get nice anti-aliasing.

the alpha on the jar makes it look non-realistic though.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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ROUBAL
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Hi Radiance,

As I have to stay around 50% of my memory capacity (otherwize I can't reload my ocs without loosing all settings), In this shot I have used a low def image for the table (the same image as the brush wood) to save memory. Also, I have had to increase the size of the table in order to avoid showing the empty background this has increased the size of the texture and is cause of pixelation. As said previously, I can't render in higher resolution without crashing, and this scene already required 10 hours of rendering in the current resolution !

For the alpha on the jar, I haven't found a better method to avoid the darkness inside. I was rather happy of the result :roll:
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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radiance
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ROUBAL wrote:Hi Radiance,

As I have to stay around 50% of my memory capacity (otherwize I can't reload my ocs without loosing all settings), In this shot I have used a low def image for the table (the same image as the brush wood) to save memory. Also, I have had to increase the size of the table in order to avoid showing the empty background this has increased the size of the texture and is cause of pixelation. As said previously, I can't render in higher resolution without crashing, and this scene already required 10 hours of rendering in the current resolution !

For the alpha on the jar, I haven't found a better method to avoid the darkness inside. I was rather happy of the result :roll:
just save your project, close octane, start it again, load the OCS file, change the resolution and then click on the node.
if it crashes, you probably haven't properly done the registry fix...

it's very strange that you need such long rendertimes for a scene like this, there is surely something wrong...

Radiance
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ROUBAL
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if it crashes, you probably haven't properly done the registry fix...
Yes, I have not done the registry fix, because I haven't found how to do it in Windows XP.

The solution I found on the forum as well as on Microsoft website are for Windows Vista or 7, and The structure of the registry is different on XP Pro. I haven't found the parameters.

In the registry, at the location in this path :

HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\GraphicsDrivers\DCI

there are only two lines :

(Par défaut) REG_SZ (valeur non définie)
(Timeout) REG_DWORD 0x00000007(7)

I don't know what I have to add or change and for which value.

I'm not used at all to play with the registry, and my few attempts in the past leaded me to reinstall everything from scratch, so I don't want to do anything before getting a strong advice.

I asked you in a previous post somewhere, but you probably missed it. :roll:
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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radiance
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leave it, in a few days we release 2.1 which will install these propperly for you.

Radiance
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ROUBAL
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Great ! Good news ! Thank you.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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mlody47
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I think even if roubal dont have circles or any other artifacts I think he got the wrong scale of the scene, maybe thats what cousing long rendertimes?? Roubal?

I may be wrong but check 100 times :)
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ROUBAL
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@mlody47 : :shock: You are right ! Hell, how di I missed that ? My watercolours box measures 6 meters ! :lol:

I can almost swim in the jar !

I will try to reimport a rescaled obj and render again.

Thank you very much !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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Diogo Moita
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ROUBAL wrote:This scene has been rendered with 64000 samples per pixel, in around 10 hours.
Wow, these are a lot of samples!!!!
I´m making some tests here but I see no future. Only MLT will solve the black botton on the glass. :|
i7 930, 12Gb, 2x GTX470
http://www.3dm.com.br
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