Not yet. I'll add soon.fuchsundvogel wrote:is it possible to render a object ID pass of scatterobject?
it renders only the sourceobject but not the instances
Version 2.24.2-TEST6 - Test only
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
yes sure.rodross wrote:In addition, is it possible to get a distance or camera culling for scatter? Would come in very handy especially given GPU memory restrictions
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Awesome! That'll help out greatly with a project involving grass and trees that we're working on. Thanks!aoktar wrote:yes sure.rodross wrote:In addition, is it possible to get a distance or camera culling for scatter? Would come in very handy especially given GPU memory restrictions
Hi
Since updating to El Capitan and test 5.2 the Node Editor doesn't work (maybe its coincidental and not related to OSX?). It also doesn't work when reverting to a previous version of Octane. Here are the problems:
- Doesn't update to show currently selected material (and won't refresh)
- Sometimes does not show anything at all
- Issues with nodes becoming 'orphaned' or unresponsive
- Right-click contextual menu no longer works at all (so cannot delete nodes).
- Dragging a new node from the left menu fails to add a node. Repeating action results in two of the same node.
Problems are generally worse when the window is docked. Undocking causes corruption of the display of the Node Editor:
(R17, OSX 10.11.2, Octane test 5.2)
Since updating to El Capitan and test 5.2 the Node Editor doesn't work (maybe its coincidental and not related to OSX?). It also doesn't work when reverting to a previous version of Octane. Here are the problems:
- Doesn't update to show currently selected material (and won't refresh)
- Sometimes does not show anything at all
- Issues with nodes becoming 'orphaned' or unresponsive
- Right-click contextual menu no longer works at all (so cannot delete nodes).
- Dragging a new node from the left menu fails to add a node. Repeating action results in two of the same node.
Problems are generally worse when the window is docked. Undocking causes corruption of the display of the Node Editor:
(R17, OSX 10.11.2, Octane test 5.2)
Windows 10 - 64GB RAM - Cinema 4D R20 - RTX 2070 x3
Hello Aoktar
It seems that C4d (r17) crashes when there are c4d materials with normalizer shader or a simple normal map inside.
It seems that C4d (r17) crashes when there are c4d materials with normalizer shader or a simple normal map inside.
- prehabitat
- Posts: 495
- Joined: Fri Aug 16, 2013 10:30 am
- Location: Victoria, Australia
Hello Aoktar,
How many of the WIP implementations from your first post will remain as part of the final stable release of Version 2.X?
How many of the WIP implementations from your first post will remain as part of the final stable release of Version 2.X?
Win10/3770/16gb/K600(display)/GTX780(Octane)/GTX590/372.70
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
What do you mean exactly? Are we talking to make a new stable release? I'm going to make this as stable. I think that's very stable for common usages else of brand new addons.prehabitat wrote:Hello Aoktar,
How many of the WIP implementations from your first post will remain as part of the final stable release of Version 2.X?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I can't see any crashes like you say. Can you give me sample scene with textures which can reproduce crashes?FxDesign wrote:Hello Aoktar
It seems that C4d (r17) crashes when there are c4d materials with normalizer shader or a simple normal map inside.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- prehabitat
- Posts: 495
- Joined: Fri Aug 16, 2013 10:30 am
- Location: Victoria, Australia
aoktar wrote:What do you mean exactly? Are we talking to make a new stable release? I'm going to make this as stable. I think that's very stable for common usages else of brand new addons.prehabitat wrote:Hello Aoktar,
How many of the WIP implementations from your first post will remain as part of the final stable release of Version 2.X?
Thanks Aoktar,
That answers my question

Win10/3770/16gb/K600(display)/GTX780(Octane)/GTX590/372.70
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17