From the image he provided, he has a GTX 260.FamilyGuy wrote:@Diogo Moita - 6h is a long time and its still does not look good. This is comparable to the time of CPU Indigo Render. What card have you got?
Nvidia Fermi Octane Competition (CLOSED)
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OK but GTX 260 it about 10x faster than Core i7. It seems to me that I would give advice to do it at the same time with singiel Core i7 procesor.GeoPappas wrote:From the image he provided, he has a GTX 260.FamilyGuy wrote:@Diogo Moita - 6h is a long time and its still does not look good. This is comparable to the time of CPU Indigo Render. What card have you got?
OK right but as this engine is only GPU based, would the CPU actually matter?FamilyGuy wrote:OK but GTX 260 it about 10x faster than Core i7. It seems to me that I would give advice to do it at the same time with singiel Core i7 procesor.GeoPappas wrote:From the image he provided, he has a GTX 260.FamilyGuy wrote:@Diogo Moita - 6h is a long time and its still does not look good. This is comparable to the time of CPU Indigo Render. What card have you got?
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
- EricDesign
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- Location: canada
- Contact:
my new entry for the contest 
is PreSonus FADERPORT is DAW controller.
thx and all info in the work and progress section.

is PreSonus FADERPORT is DAW controller.
thx and all info in the work and progress section.
- Diogo Moita
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Nice entry Eric, I really like your scenes and the diferent glossiness levels you put side by side
For those who are asking, yes my GPU is a GTX 260. Indoor scenes with few openigs take longer to render. Radiance is the right guy to ask this question, but as I know, as more samples you have going on your scenes, faster it takes to render. Few openings, few samples, more rending time. Radiance would say "MLT and portals will solve this" hehehe
Regards,
Diogo

For those who are asking, yes my GPU is a GTX 260. Indoor scenes with few openigs take longer to render. Radiance is the right guy to ask this question, but as I know, as more samples you have going on your scenes, faster it takes to render. Few openings, few samples, more rending time. Radiance would say "MLT and portals will solve this" hehehe
Regards,
Diogo
i7 930, 12Gb, 2x GTX470
http://www.3dm.com.br
http://www.3dm.com.br
- EricDesign
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thx appreciateNice entry Eric, I really like your scenes and the diferent glossiness levels you put side by side![]()

Diogo Moita wrote:Hello guys,
This is my first entry here in the competition. I'll try to improve it with the upcoming version 2.1.
This scene is based on a restaurant. A place to eat good food, drink a good wine and enjoy good times. Hope you like it!
Regards to all!
Diogo Moita
Hey Diogo very nice work on this scene. Love Your sheets very nice idea

i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
@Diogo : very nice scene (a bit noisy).
I have got the same "black bottom effect" on a glass object I'm working on.
I have got the same "black bottom effect" on a glass object I'm working on.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
- Diogo Moita
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If you discover the solution, please tell me!ROUBAL wrote:@Diogo : very nice scene (a bit noisy).
I have got the same "black bottom effect" on a glass object I'm working on.
i7 930, 12Gb, 2x GTX470
http://www.3dm.com.br
http://www.3dm.com.br