aoktar wrote:valters wrote:
Then for complex materials it is better to use standalone version of octane...save to local DB and use C4D Node editor as helper and for quick setups? Is that workflow better? Asking because i never normally used standalone lol

I can't see any total advantage! of using Standalone just for this. I mean I can't see some issues as you said and need for some of your topics. I'll add if there's something required or possible. And i'm just trying to explain that there's big amount of work behind of this editor.
Got it.
Just did a test with Standalone. Material created in standalone version exports to licalDB and imports as it is..perfectly. When I import it to Cinema4D its an unsorted mess of bunch of unlinked nodes. So it's not a problem of Node Editor but standartization of Materials between Main Software (standalone) and plugin? Anyway now I understand why alot of materials from LiveDB wasn't worked for me in Cinema4D as they perfectly all works in Standalone.
Don't know what to say...maybe you can do a "Locked Materials" function to restrict material for editing with Cinema4D but user can access (to see the option) to node if in there was word "tool:" before the name (tool:RGB color)
Or maybe it's stupid and stupid for me to give such an ideas

lol
Anyway Thank you very much. It's good to know the limits and bugs to keep it in mind while working.