OctaneRender for DAZ Studio 3.02 [OBSOLETE]

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

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Hydra
Licensed Customer
Posts: 263
Joined: Mon Jan 12, 2015 5:36 pm

I still can't click '...' in the NGE;
dotdotdot.jpg
I get an error "DAZStudio.exe caused GUARD_PAGE in module "C:\Program Files\DAZ 3D\DAZStudio4\MSVCR100.dll" at 0033:0000000064A4C24D, memmove()+749 byte(s)", then Daz crashes.

I briefly see a blank menu.
blankMenu.jpg
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Intel i7-4790K, Asus Z97-A, Corsair 32GB DDR3 1866MHz CL9, 2XAsus STRIX GTX980 DirectCU II OC 4GB, 4XSamsung 840 EVO Raid 10, Win 7 x64 Pro.
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face_off
Octane Plugin Developer
Posts: 15694
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I get an error "DAZStudio.exe caused GUARD_PAGE in module "C:\Program Files\DAZ 3D\DAZStudio4\MSVCR100.dll" at 0033:0000000064A4C24D, memmove()+749 byte(s)", then Daz crashes.
Can you pls let me know if any of these work for you:

1) Rename C:\Users\[username]\OctaneRender\Data\OctaneRender_settings.oczdb to C:\Users\[username]\OctaneRender\Data\OctaneRender_settings.oczdb_old
2) Rename C:\Users\[username]\OctaneRender\Cache to C:\Users\[username]\OctaneRender\Cache_old
3) DAZStudio->Edit->Preferences->Restore Factory Defaults

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Spectralis
Licensed Customer
Posts: 561
Joined: Thu Jun 06, 2013 10:21 pm

I'm having a problem with 3.0.20.22 on a scene that worked fine in 3.0.20.20. In the latest build when I render a still the viewport correctly renders to 16:9 (1.788:1) but when I try to render animation the viewport defaults to 1:1 size. So all the rendered animated frames are the incorrect size. Camera, environment and render setting in the animation render pane are all set correctly.
ASUS Maximus VI Extreme, i7 3770k, 32GB RAM, 4 x GTX760 4GB, Win 8.1 x64.
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face_off
Octane Plugin Developer
Posts: 15694
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I'm having a problem with 3.0.20.22 on a scene that worked fine in 3.0.20.20. In the latest build when I render a still the viewport correctly renders to 16:9 (1.788:1) but when I try to render animation the viewport defaults to 1:1 size. So all the rendered animated frames are the incorrect size. Camera, environment and render setting in the animation render pane are all set correctly.
This is fixed in the next release.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Spectralis
Licensed Customer
Posts: 561
Joined: Thu Jun 06, 2013 10:21 pm

Ok, that's good to know. I first thought that it might be a problem with the scene.

In the meantime is there any way to go back to the 3.0.20.20 version? It had expired which was why I installed the latest release.
ASUS Maximus VI Extreme, i7 3770k, 32GB RAM, 4 x GTX760 4GB, Win 8.1 x64.
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Hydra
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Posts: 263
Joined: Mon Jan 12, 2015 5:36 pm

Paul, none of those things worked. It still crashes.
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Intel i7-4790K, Asus Z97-A, Corsair 32GB DDR3 1866MHz CL9, 2XAsus STRIX GTX980 DirectCU II OC 4GB, 4XSamsung 840 EVO Raid 10, Win 7 x64 Pro.
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face_off
Octane Plugin Developer
Posts: 15694
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Paul, none of those things worked. It still crashes.
I have added some additional error check in the next release, which will hopefully either resolve, or help identify the problem.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Spectralis
Licensed Customer
Posts: 561
Joined: Thu Jun 06, 2013 10:21 pm

I'm having a problem with UV transform and Octane materials in the latest plugin release.

TEST: load plane, load Octane parquet material, UV transform is set to non-specific but is really 3D not 2D. Need to change UV transform to 2D in NGE. I think there's a problem when loading materials with the UV transform setting in the .22 release. I've written more about it here:

viewtopic.php?f=44&t=54489
ASUS Maximus VI Extreme, i7 3770k, 32GB RAM, 4 x GTX760 4GB, Win 8.1 x64.
Spectralis
Licensed Customer
Posts: 561
Joined: Thu Jun 06, 2013 10:21 pm

Instancing doesn't seem to work correctly in this build either. I load a desk, chair, computer and an office cubicle. The desk, chair and computer are parented to the cubicle. I then create nine instances and arrange them in an office space. The cubicles and all parented objects appear in the plugin viewport but are not positioned correctly. No matter how I try to move the cubicles they do not correspond to their position in the DAZ viewport. A forced reload doesn't correct this problem.

I'm not sure why the plugin viewport isn't updating the instances position but it should correspond to the DAZ viewport.
ASUS Maximus VI Extreme, i7 3770k, 32GB RAM, 4 x GTX760 4GB, Win 8.1 x64.
User avatar
face_off
Octane Plugin Developer
Posts: 15694
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Instancing doesn't seem to work correctly in this build either. I load a desk, chair, computer and an office cubicle. The desk, chair and computer are parented to the cubicle. I then create nine instances and arrange them in an office space. The cubicles and all parented objects appear in the plugin viewport but are not positioned correctly. No matter how I try to move the cubicles they do not correspond to their position in the DAZ viewport. A forced reload doesn't correct this problem.

I'm not sure why the plugin viewport isn't updating the instances position but it should correspond to the DAZ viewport.
The has been reported previously, and it appears that instancing has never worked, and is listed as "Unsupported" in the manual (https://docs.otoy.com/?manual=manuals/p ... imitations). I have looked at it, but there is no simple solution, so it's still on the list of things to fix.
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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