sure. on the left side leaf.1 you see my current workflow. i give all leaves for example 5 different random selection tags and then make in this case 5 different materials.aoktar wrote:Yes, It's another solution. But i couldn't see a usable area without material stacking support. Do you have some reasonable examples for multi-uvw usages?fuchsundvogel wrote:another idea: give the octane material a linkfield in the userdata with ids from 1- 5 for example
there a user can drop the uvw tag, which is then used by the uv-set id
on the right side leaf.2 i made a new uv map and randomized the uv of the leaves. then i made a custom mixmap. in the material you see a mixnode that uses the mixmap to give the leaves different colors. then i need only one material instead of 5.
but this uv is only for the mixmap. the original uv is needed for the color and opacity textures. so i need different UVs in one material.