Which feature do you need the most?
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- itsallgoode9
- Posts: 893
- Joined: Thu Apr 03, 2014 9:04 am
- Location: New York City
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I would like an up to date Maya plugin
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
Windows 8.1 x64, Maya 2014, Octane Render v2
Hi Zay,Zay wrote:Would be nice to be able to select multiple OBJ's instead of just one at a time when importing to Octane.
but this is already possible, you can even drag & drop a group of obj node in the node graph to import them

which version of Standalone are you using?
ciao beppe
That will work. But not possible if you use the opendialog, Geometry->Mesh.bepeg4d wrote:but this is already possible, you can even drag & drop a group of obj node in the node graph to import them
which version of Standalone are you using?
ciao beppe
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
Dear developers.
Is it possible add approximately render time indicator using batch rendering?
This very useful when rendering animation and need to know how many times it will be.
Is it possible add approximately render time indicator using batch rendering?
This very useful when rendering animation and need to know how many times it will be.
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
multilight is really great, would for sure be nice to have it in octane.
i'm new to octane, i was using maxwell, is there that function in octane? i miss it very much, i mean objects but most of all lights, "hidden from reflections/refractions" and "hidden from global illumination"
https://postimg.org/image/4wa0bmalv/
also i'm using the maya plugin and i got an issue with previewing textures in the viewport, there's no way to preview it? it is painful to map uv without seeing anything.
thanks.
s.
i'm new to octane, i was using maxwell, is there that function in octane? i miss it very much, i mean objects but most of all lights, "hidden from reflections/refractions" and "hidden from global illumination"
https://postimg.org/image/4wa0bmalv/
also i'm using the maya plugin and i got an issue with previewing textures in the viewport, there's no way to preview it? it is painful to map uv without seeing anything.
thanks.
s.
look here:djiin wrote: also i'm using the maya plugin and i got an issue with previewing textures in the viewport, there's no way to preview it? it is painful to map uv without seeing anything.
viewtopic.php?f=110&t=57048#p293182
Pascal ANDRE
- fatrobotsneedlove
- Posts: 161
- Joined: Sun Sep 21, 2014 7:06 am
Any chance we can get that until 3.1 gets releasedGoldorak wrote:
The toon shading system and other postFX features shown in OctaneImager are all ready and done (this was a live screen-grab of the feature working in a custom app we made for GTC)
4x 2080ti hybrids, 4x 980ti Hyrbids. C4D, Houdini.
In fact there is. Some of the initial 3.1 features, including Imager SDK, are moving fast enough to be considered for an interim 3.0.x update. As I have posted elsewhere, we have a full 3.0 build working on AMD (via our cross compiler), so that isn't technically waiting on 3.1 either, but drivers are huge issue we can't work around yet - AMD has to solve or else we can't release and support this no matter the version (they know about this and working on it last I checked). The most complex feature head in the 3.x roadmap is OSL, and it is at the core of 3.1 release. It requires a lot more testing than prior features. We'll move up any 3.x features into 3.0 if they are ready sooner and don't depend on OSL. Imager SDK tools is a likely candidate.fatrobotsneedlove wrote:Any chance we can get that until 3.1 gets releasedGoldorak wrote:
The toon shading system and other postFX features shown in OctaneImager are all ready and done (this was a live screen-grab of the feature working in a custom app we made for GTC)
- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
Would love to get Aperture in Spherical/Cube Camera, if that request has been decided on...
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles