Nvidia Fermi Octane Competition (CLOSED)
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- ribrahomedesign
- Posts: 415
- Joined: Fri Mar 05, 2010 9:32 am
feels like it fills you from the inside out..
The octane logo fits nicely, the grass was made with c4d hair, the octane render does the rest, I used the physical sky and it took around 30 minutes cooking to get it totally clean, the max resolution was about 3000x2000
The octane logo fits nicely, the grass was made with c4d hair, the octane render does the rest, I used the physical sky and it took around 30 minutes cooking to get it totally clean, the max resolution was about 3000x2000
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
Loving the grass, have you got transmission hooked up?
Kubuntu 9.04 | Nvidia Gainward 9500 GT | Intel Core2 Quad 2.40 Ghz | 4 GB RAM
it was left on a default diffuse map..James wrote:Loving the grass, have you got transmission hooked up?
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
Well i will put the renders that i think are good.
Modeled with blender 2.5.
Rendered in octane [The demo].
Rendered time for all of them would range around 1min to 9 min.
unfortunately i didn't take a snap shot of octane while in progress, but you can see the messy objs/mtls/images i have if that is alright. if it isent exepted then thats fine. im still new anyway. XD














Modeled with blender 2.5.
Rendered in octane [The demo].
Rendered time for all of them would range around 1min to 9 min.
unfortunately i didn't take a snap shot of octane while in progress, but you can see the messy objs/mtls/images i have if that is alright. if it isent exepted then thats fine. im still new anyway. XD














Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
My first entry into this competition.
At the moment I put a 2048x1024 rendered version for 25 minutes.
I will try to render it to 4K and more time, but every time I tried the system has crashed.
The scene contains about 1 million polygons and rendering to 2048 using 380Mb of my 895Mb card. Other versions First version
At the moment I put a 2048x1024 rendered version for 25 minutes.
I will try to render it to 4K and more time, but every time I tried the system has crashed.
The scene contains about 1 million polygons and rendering to 2048 using 380Mb of my 895Mb card. Other versions First version
LiVux 64bit | Geforce GTX260 Core 216 and GTX470 | i7 860 | 8Gb | Drivers 275.09.07 | Cuda 4.0.17
very nice work, that carnival scene is very tricky and difficult, and i think you've got an excellent resultlivuxman wrote:My first entry into this competition.
At the moment I put a 2048x1024 rendered version for 25 minutes.
I will try to render it to 4K and more time, but every time I tried the system has crashed.
The scene contains about 1 million polygons and rendering to 2048 using 380Mb of my 895Mb card. Other versions First version

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Hi,
I like a lot the last one, even if a bit of transparency on the baloons would be welcome imho.
I'm too busy these days. I hope that I will be able to do something more until the end of the competition.
I have seen very nice things here since my last post !
I like a lot the last one, even if a bit of transparency on the baloons would be welcome imho.
I'm too busy these days. I hope that I will be able to do something more until the end of the competition.
I have seen very nice things here since my last post !

French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.