yep a new vote list would be good.
Vertex Maps and OSL would be top priority for me for example (OSL for X-Particles support in C4D)
Which feature do you need the most?
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I would love to have a little button that switches the UI at vp, instead of gray to..................white! 

Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
- Chillkroete
- Posts: 34
- Joined: Thu Apr 14, 2016 9:19 pm
Aliased z-depth pass and better noise shader (like bercon noise in 3dsmax)
Last edited by Chillkroete on Tue Sep 13, 2016 7:57 am, edited 1 time in total.
- FelipeCortes
- Posts: 18
- Joined: Wed Apr 29, 2015 10:02 pm
Triplanar mapping !! (for uv free shading)
shaders for masking, directional, sloping... (for create smart materials)
glossy and difuse material in one (i hate use mix material for simple translucent and reflective shader and the result is 50% reflective and 50% tranclucent = phisical incorrect)
render filters (ex: lanczos, gaussian,catmull)
and need 3.1 now!
tanks
shaders for masking, directional, sloping... (for create smart materials)
glossy and difuse material in one (i hate use mix material for simple translucent and reflective shader and the result is 50% reflective and 50% tranclucent = phisical incorrect)
render filters (ex: lanczos, gaussian,catmull)
and need 3.1 now!
tanks
+1 for boolean rendering. not only for archviz 'reveal' effects but also for many kind of motion graphics effects! this is deeply missing!kostache wrote:once again, please, make a render boolean node, like in MODO or Lightwave DP kit! It's only a thing, that prevent me to make all animations in Octane. Could you, please, at least, give any forecasts about when it be possible to make?
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
DinoMuhic wrote:yep a new vote list would be good.
Vertex Maps and OSL would be top priority for me for example (OSL for X-Particles support in C4D)
^This^. Very difficult to drive FX-heavy scenes without vertex map support, and frustrating waiting for OSL to arrive so i can push octane beyond the relatively limited shading toolset currently implemented.
+1 for boolean rendering. I have asked for this many times. This features can be an awesome addition to the capabilities of octane render in motion graphics animation.3dworks wrote:+1 for boolean rendering. not only for archviz 'reveal' effects but also for many kind of motion graphics effects! this is deeply missing!kostache wrote:once again, please, make a render boolean node, like in MODO or Lightwave DP kit! It's only a thing, that prevent me to make all animations in Octane. Could you, please, at least, give any forecasts about when it be possible to make?
Could Octane be made to, or somehow be made to have an option to, compile a scene (ie Frame#2) whilst one is rendering (ie Frame#1)?
For an image sequence exported to the standalone this would be awesome...!
For an image sequence exported to the standalone this would be awesome...!
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
+1Notiusweb wrote:Could Octane be made to, or somehow be made to have an option to, compile a scene (ie Frame#2) whilst one is rendering (ie Frame#1)?
For an image sequence exported to the standalone this would be awesome...!
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540